If you move from puritan to radical you would loose the bonuses associated with being a puritan and gain the bonuses of being a radical.
@spafe you could even have a cool scenario where for instance until a genestealer cult has brought any mutations it counts as a puritan warband but one to many attacks on imperial forces or one to many mutations and suddenly it's found out and the genestealer hybrids come out to play nicely showing the fact that they can of they want build up in the shadow
let remember that, in real life, when a good guy becomes a bad guy, he doesn't put on a sign saying "just breaking bad", so I think it can gain a malus when reported to the watchmen but not to gain suddenly a bounty or similar.
after all, publicly, he continues to pretend to be among the good guys.
If you move from puritan to radical you would loose the bonuses associated with being a puritan and gain the bonuses of being a radical.
Might be, none of the bonus shown as examples are so far are they?I think @oGRE3 is suggesting that that would be hard, as some of the benefits might be stat increases, equipment availability or access to species and skills, so they would not be revoked easily.
My only quibble would be on heavies: I think they should retain access to special weapons, for backwards compatibility and so as to not disadvantage fast-moving gangs. I realize Elites could choose Specialist, but then a warband that doesn't want any move-or-fire weapons is essentially "wasting" its heavy slots.
EDIT 2: Equipment obviously in flux, so I won't comment much. But I wonder whether a common equipment list bolstered by warband-specific HWLs is going to be that useful ... for completeness (and to avoid arguments about Eldar with stub guns), a discrete equipment list for each warband might be the way to go.
AdMech: Like the direction here. Especially like the Special Rules options for Praetorians and More Machine than Man -- good use of existing mutations mechanic for that. It looks like you're hinting at doing Servitors and Gholams as species? Could be a good way to handle it ("Servitor" could actually be an upgrade like "Mutant," so it can be applied to various races). I do think Puritan should be spelled out as a discrete option (ie., choose Puritan or Radical) and am interested in the idea discussed above of making Radical = Outlaw for territory/contact purposes.
Might be, none of the bonus shown as examples are so far are they?
And if that would be a problem I'm sure @Tiny will write the puritan/radical bonuses not to include things such as stats or skills
Equipment ain't that bad as there is no rare trade you can get your hands on nearly anything anyway
I reckon Species for Servitor for sure rather than upgrade. They're that "unique" a thing that they deserve it IMO. Also they shouldn't end up different based on species. An Eldar servitor won't end up more agile just as a Jokaero servitor won't know how to climb walls or do tech stuff due to being mindless automatons following a logic programme. If you want a better one, you buy a better one (i.e. Elite vs Warrior)
Gholams are so diverse in appearance that they should be a thing on their own too and treating them like a species just seems easier. Again, any diversity in species / construct method is taken up with the various ranks. A Gholam who's super pumped may be an Elite whereas a run of the mill gross-flesh-thing would be an initiate.
I think if you start adding species and other stuff into the mix it just gets super complex for no real gain.
What I'm thinking is rather than specific bonuses for being "Radical", it will simply be used in place of the word "Outlaw" from OCE and make any associated rules separate from the tag.