Inquisition and military teams are kinda supposed to be the benchmark so giving them too much by way of strange abilities seems odd. Once Psykers are sorted out (come on @Tiny, you're taking the p*ss on that one) they should add a little more fluffy options to some warbands. Other than that, fluff is in the mind of the player and I don't want to add too much by way of "must take" options as that is limiting to the player's imagination.
I love the Officer idea for military. Maybe just an upgrade that grants the Leader special ability to more fighters in the same way as the Preachers from cults. Fluffy, easy to implement and not too OTT. Also works for Void Pirates (either an inspirational leader or a bully of a first mate) although would prefer not to give the same upgrade to everyone as then it loses some meaning.
Any further thoughts on this folks?
I love the Officer idea for military. Maybe just an upgrade that grants the Leader special ability to more fighters in the same way as the Preachers from cults. Fluffy, easy to implement and not too OTT. Also works for Void Pirates (either an inspirational leader or a bully of a first mate) although would prefer not to give the same upgrade to everyone as then it loses some meaning.
Any further thoughts on this folks?