More Warhammer Blogs AMAZING... LOVE IT
Okay I can't not get involved in the edition discussion, I own and played all of them from 4rd-8th and I have a lot of feelings about it... If you want a old school hero hammer 5th is amazing, its so good for just powering up but its hard because you'd not have access to the magic expansion, same with 4th which actually had three magic expansions.
6th is where they tonned everything down and tried to make the game all about infantry however it's a bit bland though its closer to balanced than most other editions but that comes at a huge cost in enjoyment... 7th they stepped away from balance and power creep was a issue, now I saw skaven and Elves mentioned but 7th edition was broken on the back of daemons and Vampires, Vampires are so broken its painful, I would have been ashamed to use my Vampire army in that edition...
So we get to 8th and as
@spafe states its a very different beast, some things I loved others I hated, but personally I like the fact you have the majority of the same magic items and spells to choose from for the armies with some racial flavour thrown in. I feel with some edits it could easily be the best edition.
Things I would suggest limiting the big spells for the 6 basic lores, the rest of the magic that came later was far more balanced but those core lores have a little too much kick. I'd also bring in that Ward Saves including those granted by magic resistence can work against all damaging spells, even if its a instant kill you should get your ward save.
I'd do something to bring back guess range on artillery, but that's a personal choice and being as I could give you a break down of a gaming table in cm its something I am a little biased about.
This next one is important, disruption needs to break steadfast. Its non debatable the fact that units of 100 skaven slaves are unbreakable due to steadfast even when flanked and lose there rank bonus is beyond silly. Fix this and you fix some of the biggest issues the game has in 8th.
I think 8th could have been so great, it really could but sadly GW wanted to level up everything too far, it had to be the biggest shinest most outrageous everything and thus the expansions just went too far, the magic just goes too far, steadfast goes too far and it took away from how much quality there was in the game... I will admit I prefer 7thh edition for movement and personally I'd fix that aspect as well, taking movement and charging back to 7th edition rules though I'd keep the strike order being initiative based and just keep the combat resolution and attack bonus to the charger but that's a bigger change but if done I think you'd have my perfect edition. I've played a lot of Warhammer and feel pretty confident on this analysis that this would create the most fun you can have as it was and its my wishlist for when/if fantasy returns.