I suppose I’ll need to make a model on foot for him especially for when someone shoots Bessie.
Yep, better get used to walking.... It can be a long walk or you can be dropped nicely behind the enemy army... I guess it depends who you are fighting and what sort of skirmishing hunters they have available... Also if isolated from you lines they can be cannon/high BS sniped while walking.I suppose I’ll need to make a model on foot for him especially for when someone shoots Bessie.
For what size game?
One other side to this, grave stones on bases are great as they can be anything, and equally if push came to shove, I'd fill out extra raised models with skellie/zombie mix as its still clear what the unit is. Off hand I cant actually remember if you can raise Grave guard above their starting number, but either way I'd only get 20, then fill out the back ranks with reg skellies anyway as they are cheaper.
Edit: also thinking about it, I can't imagine going from 2k to 3k wil lreally increase your need much as you ar likely to invest in maybe 1 extra core unit that isnt ghouls or wolves, and more of your points are likely to go into characters and harder hitting stuff elsewhere. Also as magic doesnt scale up until you are above 3k (and into grand army territory), you still have the same amount of powerdice being generated.
They don’t crumble to shooting and I’m assuming if they’re in combat they’re doing it wrong anyway.Don't use Zombies as a bunker
They don’t crumble to shooting and I’m assuming if they’re in combat they’re doing it wrong anyway.
They don’t crumble to shooting and I’m assuming if they’re in combat they’re doing it wrong anyway.
Additionally your characters don't need to even be in a unit unless they have artillery as if your within 6" of a unit you can't be targeted when on foot.

Yeah then don't do that... I did realise that when I wrote it actually but I was giving generic advice rather than specific advise... Skeletons... Skeletons are fantastic for so many roles, Zombies are just to get in the way and scare people into shooting them... you can even have a line of them ahead of your advance to take all on coming missile fire then just reform them in front of a missile unit when you get to the enemy and charge the rest of your forces past them.The enemy willl have multiple cannons, mortars and a steam tank... because the enemy is me.![]()
I've got to disagree here. I love a small unit of 20 zombies as a bunker for necromancers. They can sit behind my main advance and should never get into combat. It protects from shooting, magic and light cav. By the time you reach combat, you should have got at least one raise off. That's 2d6+4 more zombies. Really it will have been 2 (although maybe not on the lvl 4 both times), so thats approx 20 more zombies. Even if something hits you and kills 10, who cares, and thats turn 3. you prioritse another raise and they are back.Take a small/medium sized unit of Skeletons with spears instead... You're going to be advancing even with a bunker because you don't have much range on your magic, its either close ranged support or medium ranged attacks and support is far far better... You can't afford to leave them at the back and even if you do zombies will go down to light cav, damn zombies could lose a fight to goblin cav without any trouble and losing at character because you got hit in the flank and just lost combat by double figures sucks balls.
I've got to disagree here. I love a small unit of 20 zombies as a bunker for necromancers. They can sit behind my main advance and should never get into combat. It protects from shooting, magic and light cav. By the time you reach combat, you should have got at least one raise off. That's 2d6+4 more zombies. Really it will have been 2 (although maybe not on the lvl 4 both times), so thats approx 20 more zombies. Even if something hits you and kills 10, who cares, and thats turn 3. you prioritse another raise and they are back.
Skellies dont grow as fast (and only at all if you take MotD, which also means they will only grow to a max of one raise a turn). Dont get me wrong, I dont think there is a 'right/wrong' answer, I just think both can perform the role well, and personal preference is zombies because of how quickly they grow.
Also, those gobbo cav... they arnt passing their fear test, they are not hitting well!
Although yeah, necromancers only, fighty characters should obvs not be in zombie units or they will crumble too much
Take a small/medium sized unit of Skeletons with spears instead...