Hi, thank you a lot for your in deep review, it's very interesting! which weapon would you go for the leader?
Personally I usually go for either a Plasma gun or a Grav gun on my Primes. With the awesome BS they have it will do the work.
I don't bother with shooting skills on them though the High BS and a decent special weapon is more than enough to keep them a threat on the field at all levels of play.
I see why people would use Overseer but Van Saar have a problem with it. They only get to use it to shoot people once on any opponent. Any player that has faced a double shot Plasma Cannon volley from a Van Saar Overseer will never put any of their fighters in a position where that can happen again.
Overseer is a broken skill.
I would give them Fixer instead. That is a Lasgun, hotshot pack or a Hotshotted Lasgun every turn (or whatever you want to spend the credits on). Shooting gangs live and breath on credits for shooting weapons and sights etc.
would you keep the archeotek? i'd probably say yes because i really like to have a cc option, even it's a not so powerful one.
Again personally I would keep the archeotek. But as suggested leave of the plasma pistol to start with. They may not be the all around kill machine a Death Maiden or Naght Ghul is but with the Spider rig they are a pretty awesome counter charger.
A base of 6 shock and Entangle attacks on the charge which can also be Versatile is not to be sniffed at. Especially at Gang fighter targets. Add a decent basic or special weapon later (weaponsmith and Gadgeteer are a pretty strong build with the right gun).
They are (with the above two skills) also the only fighter that can make Digi weapons worth it. As per the wording in the book those skills apply to Weapons, not just guns.
Use Weaponeer to give your Digi weapons, and your spider rig while you are at it, Plentiful then Gadgeteer to give them Rending. At S 1 you will only be wounding anything on a 6 anyway so Rending will be automatically triggered if you manage to wound making it a D2 weapon, or Shock then natural sizes to hit will automatically wound ignoring the lasers puny strength altogether. (A Rending Spider rig with it's Paired and Shock traits puts your Archeotek up to Death Maiden levels of nasty as well)
Last question, would you start with the hotshot just from the beginng or you would add later? Thanks!!
Hotshot later. It gives your subteks and teks something to aspire to.
Also you can fit in another body with a lasgun possibly it you manage well.
Further later builds you could do for your lasgun teks (pre specialist) is either a Carbine or Suppression laser. Use the Hotshotted Lasgun for long range sniping and the carbine for closer range rapid fire covering fire. Or the suppression laser for close range street sweeping.