N18 Van Saar Gang - Help Needed For A N00b

atothe40khomeboi

New Member
May 10, 2021
7
1
3
Hi all,

I'm a 100% n00b to Necromunda. I bought a Van Saar gang box purely on aesthetics alone and stoked with the choice! However, being a n00b I am completely overwhelmed when it comes to building a gang list and would love a few pointers. I'm totally in this for narrative play so I'm not overly fussed about competitive load outs and looking for the rule of cool.

So far out of the box I've built the following:

Champion - 2x plasma pistol
Champion - Plasma gun & las pistol
Ganger - Lasgun
Ganger - Lasgun
Ganger - Suppression laser

From what I've read in the House of Artifice I figured it's best to kit them out with mesh armour to get a good save.

I absolutely need to build a leader which I'm totally in my own head about - Thinking about giving him a plasma gun or using the melta/las in the box with the shield. I also figure I might be able to get 1 or 2 more gangers in the list with lasguns or suppression lasers.

Oh, I have also built a neotek on grav cutter with las pistol and shield + an augmek with plasma pistol/RAD beamer, but I'm leaving those to the side while I get my head around the basics of the game because it looks like they can do some mad stuff that I'm not ready for yet, lol.

Anyway, any guidance would be super appreciated for a n00b friendly gang with a little bit of spice.

Thanks!
 

BranBuccarcher

Gang Champion
Nov 14, 2018
290
209
73
Carmarthen
Build the gang on the gang manager and put a link once you have, will give a better idea of what creds you have spare or if you have enough for what you have made up so far. You can then make a copy to have a play around with but still have the original to refer back to :)

Apart from that fairly sound start for a normal pre-artifice book gang.
 

atothe40khomeboi

New Member
May 10, 2021
7
1
3
Thanks for the response! It turns out I've been using what looks like the "old" gang builder as I've just discovered the one in the Underhive tools with the HoA stuff in it:


That's the list so far, it looks like I have about 345 creds leftover to play with. Any guidance is massively appreciated!
 

atothe40khomeboi

New Member
May 10, 2021
7
1
3
Here's something I messed around with:


I put in a Prime with plasma gun/plasma pistol and mesh armour. Freed up creds by selling back the mesh armour on the teks to pay for an additional tek with lasgun. If my thinking is correct here I can buy them hot shot las packs as things progress as well as armour.

Seems super basic which is probably what I need to start things off with while learning the game but if there's any spice I can sprinkle on it or a better way to build the list then I'm super down!
 

mateyboy3000

Ganger
May 29, 2017
80
64
18
It looks like you used the add button instead of purchase on one of the plasma guns you your rating is 80 too high.

The plasma pistol on the prime is a little overkill imo for creation. If you were to drop the pistol (50) and downgrade a Tek w/lasgun to subtek with lasgun you would save 30 more which should leave you with 1000 rating.

I don't rate the surpression laser personally, you want to be up close to use it but then it lacks the killing power to make sure they stay down unless you sink more into it for a focusing crystal and risk killing yourself. That said I'm sure some clever play can get some results with it.

For skills I would suggest gunfighter on the pistol champion, it let's you fire at different targets and no penalty for shooting 2 pistols in the same action, while fast shot is undoubtedly a good choice for the plasma guns I find i struggle to consistently get 2 good targets lined up in the same activation or I want to move or aim because of cover meaning fast shot is worthless to me, you could choose a support skill like fixer for cash from savant or go for another shooting skill. I like marksman because you don't have to worry about the cool check to shoot who you want to and there is a chance to get a double damage hit
 

atothe40khomeboi

New Member
May 10, 2021
7
1
3
Thanks for the feedback I super appreciate it. What you've said makes a lot of sense so I've updated the copy list with it. What would you take instead of the suppression laser? I love the idea of it but if it doesn't live up to it I'd rather sink the creds elsewhere.

My friend and I have our first ever game this Saturday which I'm super excited for. It's no doubt going to be super clunky and lots of head scratching but that's all part of it right.
 
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mateyboy3000

Ganger
May 29, 2017
80
64
18
What I'm suggesting here is based on a personal love for rad weapons as they are super fluffy I think, they are far from the most effective weapons in the arsenal.
If you swap the surpression laser for lasgun you free up 30 credits to swap a plasma gun for a rad cannon on the champion, then you can move the laspistol onto the leader as a backup weapon, this gives you a little extra maximum range and a large 5"blast that has a 50/50 to flesh wound (-1 toughness) whoever it hits after resolving the S2 hit, you would want to buy suspensors straight away so shooting it isn't a double action though
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
1,178
1,544
128
Simply for variety I would recommend swapping one lasgun for a lascarbine. Rapid Fire an be useful.
 

mateyboy3000

Ganger
May 29, 2017
80
64
18
This is the next van saar gang I plan on using if you want to have a look, first buys are suspensors and a plasma gun for the specialist

 
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mateyboy3000

Ganger
May 29, 2017
80
64
18
The dual pistol augmek only has 1 attack base so you only start benefiting from the knife when one runs out or you charge, which you don't really want to do. You are best off engaging with them at as close to 12" as possible as you don't want to be charged as van saar
 

atothe40khomeboi

New Member
May 10, 2021
7
1
3
If the Augmek got wrapped up in combat couldn't she make 1 attack with each pistol as a shoot action (providing she has ammo), or chose to make an melee attacks with them (pistol whip type of scenario)? I've been reading around different Reddit posts since reading your feedback and as people's response seem equally pro/against. I'm still getting my head around basic rules at the moment but I'm sure I've seen something similar to that on a YouTube batrep.
 

mateyboy3000

Ganger
May 29, 2017
80
64
18
You are right, you can use pistols in close combat. I'll explain part of the combat sequence will work for your augmek for you to help explain.
Once you have picked your target and turned to face them if necessary you can pick 2 weapons to fight with, in this case your 2 pistols, this gives you +1 A because you are using 2 weapons.
This gives you 2 attacks 1 for each pistol, it is important to note that each pistol/sidearm weapon can only ever have one attack dice allocated to it. If you have fought with 2 pistols and would roll 3+ attack dice, for example you charged and got another +1A, all other attacks are unarmed attacks.
Then you roll to hit, even though you are using pistols you use the WS charecteristic and don't get to apply accuracy modifiers to your pistol, in addition you also roll the firepower dice to see if they need to take an ammo check as normal, after that it is the same as any other attack sequence.

Melee in general very brutal and any kind of specialist is nearly always going to take their target out of action on the charge, i won't go into more detail on that though now.
These factors combined mean you are better off shooting and moving away if you are at risk of being charged by anyone with any form of melee prowess or even a ganger with a knife
 
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Stompzilla

Ganger
Jan 11, 2013
66
88
18
For shooting skills, I really like hip shooting.

If you can get your plasma gun into 12" range, it gets +2 on the acc, which is pretty sweet when mounted on a BS2 model.

Even with the -1 for hip shooting you're still hitting someone in partial cover on a 2+.

Melta guns are also really brutal on BS2 hip shooters, especially if you can spare 25 creds for an infra-sight.

The absolute best way to play Van Saar is as mobile shooters, not as a gun line. Push forwards with shock and awe and then fall back into the space you've created when threatened.
 
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atothe40khomeboi

New Member
May 10, 2021
7
1
3
Thanks for the help dudes! I super appreciate the explanation mateyboy3000! Unfortunately my Saturday game was cancelled but on the upside I have more time to get my head around it all :)