Ello Folks,
First post and I've been musing out a Van Saar gang that may not be optimal but I have a plan on how I want to model them. I want to model them without the techie lasguns and plasma everywhere and have more of a Orlock approach for weapon selection so I plan to model them with conventional pistols and rifles for the counts as Las equivalents.
In terms of play I don't want to just go for just a typical long range gun line, so the leader and champions have closer range weapons and I have plans equip them for some close combat. I don't imagine they will seek close combat at all costs more as an opportunity arises.
Total 950
Some fighters on the are quite light on kit as I wish to use the trading post to equip them rather than the restrictive House list.
Also there is a lose 50 cr left over, so I've been mulling over starting with a rogue doc or the new tech merchant what are peoples thoughts on hold back on kit and buying a hanger on at the start.
First post and I've been musing out a Van Saar gang that may not be optimal but I have a plan on how I want to model them. I want to model them without the techie lasguns and plasma everywhere and have more of a Orlock approach for weapon selection so I plan to model them with conventional pistols and rifles for the counts as Las equivalents.
In terms of play I don't want to just go for just a typical long range gun line, so the leader and champions have closer range weapons and I have plans equip them for some close combat. I don't imagine they will seek close combat at all costs more as an opportunity arises.
Prime (Leader) - Fast Shot 130
2 x MC Las Pistol 20
Mesh Armour 15
165
Augmek (Champion) – Run & Gun 110
Flamer 140
Mesh Armour 15
265
Archeotek (Champion) – Gadgeteer 125
2x Las Sub Carbine 30
Mesh Armour 15
145
Archeotek (Champion) – Gadgeteer 125
Las Pistol 5
Mesh Armour 15
145
Tek (Specialist) 65
Las Pistol 5
70
3 x Subtek (Juve) 35
Lasgun 10
45
Total 950
Some fighters on the are quite light on kit as I wish to use the trading post to equip them rather than the restrictive House list.
The leader will get equipped with a grenade launcher and hot shot upgrades for the las pistols and should be full supporting role along side the lasgun juves.
The Flamer champion will get a shield and a pistol or melee option.
The Archeotek with the las sub carbines with rapid fire 2 (from Gadgeteer) should be fairly effective at close range according to some MathHammer I've done but may get some extra melee options
The Barebones Archeotek will get bought either a bolter or combat shotgun and eventually a spider rig.
The Specialist will get a melee weapon to take care of melee against less hardcore targets.
I welcome any feedback regarding this approach, hopefully it won't make peoples eyes roll too much as while there may be some cheese (Lasgun Juves, Run & Gun Flamer or Fast Shot Grenade Laucher) but I've tried for a different kind of Van Saar lineup. I'm not sure how it will work out campaign wise so if anyone has tried something similar let me know. Also there is a lose 50 cr left over, so I've been mulling over starting with a rogue doc or the new tech merchant what are peoples thoughts on hold back on kit and buying a hanger on at the start.
). In the base game it's a tough sell - could you swap for actual cc weapons. Shock is always surprisingly nasty, I find, and power knives are not bad for sure. Equally a melyagun or gravgun could be fun!