Even that ZM set up doesn't have enough terrain on it. More walls, doors and scatter terrain needed imo.
I have a list of scenarios that require movement to win and they were just one I've played recently.
If I was to go through the books, I could find loads more.
If you're using enough terrain, even the missions that require just fighting like Tunnel Skirmish still depend on movement and positioning.
I've won campaign games with barely a shot fired because I maneuverd so well that the opposing gang knew that their goose would be cooked when the shooting started.
Like I said previously, the Van-saar gang in my campaign uses, predominantly hip shooting as a skill because if they don't, they get out maneuvered, never get to shoot first, never make it to objectives on time, can't get away from Melee fighters creeping up on them etc.
Necromunda is not a balanced game and should be approached as such. It's best played with mega tons of terrain and the mindset that you're playing in an rpg imo. As a former competitive tournament player, it took me quite a bit of time to get out of that mindset and to really enjoy Necromunda for what it is - with a lot of frustration along the way.
Your absolutely right about kill team and other games but they are competitive games that tournaments work well for, so you're kind of comparing apples with orange, at least in my experience.
I feel I've made all the points, I needed to to make my case, so won't continue to hijack the thread with this side discussion anymore.
Thanks for the good faith discussion and the pictures, it's sincerely appreciated and such a rarity online these days. I need to learn how to put pictures on here (I'm such a luddite!

). Please note at no point am I trying to criticise, or put anyone down - I'm just sharing my experience and opinion on an effort to share hard won knowledge and if at any point there's a possibility of perceiving offence offered none was meant.