Wait what are the stats of the long las?Shock Staves are 5 Creds. Absolutely no reason not to give them to everyone as a failsafe should a melee gang close the gap. I agree that i will not have any dedicated melee fighters. The combo of the long las ( 36" range, str4, with +1 from 18-36 ) combined with a las carbine ( autogun with a 10 inch short range ) gives them a plus to hit everywhere except mid range of 10-18". thats only 40 creds for both. Throw in a shock stave for close encounters at 5 creds. Currently i have 4 setup that way and my champs and leader are all toting plasma/laser combos. Armor for everyone two games in and yes.. gun line. Now for some juves to do the spook harvesting and caravan looting and i should be set.
That's the Van Saar equipment list. The Long Las is a new weapon in the Trading Post.I feel like im missing something
The leaked page i saw had a lasgun at 10, the carbine at 20, and the suppression laser at 40 creds
Is this "long las" one of the new items in the special weapon section?
Those Combi weapons have a drawback. You have to roll 2 dice for Ammo check every time and choose the worst one. And with Scarce rule for Plasma and Melta it really increases their chances to run out of ammo.The combi weapon costs are buzzard. I kind of get the plasma one because it can’t use high power but it is such a huge cost saving and the low power is amazing. But the melta one, am I missing something? It’s cheaper and gains a lasgun. It’s almost like they thought of 40k and it can only be used once but I know they haven’t overlooked that. So what I am I missing?
I have been playing since a week before the game was released and have not noticed that rule and not had anyone mention it. I haven’t used a combi but have had players in our group use them so clearly that rule was missed. I will have to find the quote on that to show them.Those Combi weapons have a drawback. You have to roll 2 dice for Ammo check every time and choose the worst one. And with Scarce rule for Plasma and Melta it really increases their chances to run out of ammo.