N17 Van Saar Revealed

spafe

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I like the models... but I am struggling to reconcile the look with the dark gothic look of the hive... I do like that we have futuristic looking people at least in the 41st millennium. Will wait and see what folk can do with the kits when they get their hands on them.
 

cardyfreak

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I hope so. I really want some Cawdor minis and care nought for the quality of the drivel rules.
I’m frothing at the gash over getting my hands on some Cawdor! Aside from the plastics that came in the box (I was Goliath), Cawdor were my first gang, and these beardy douchebags were my brothers so I have a bitter enmity towards Van Saar as we have crossed horns more than any other gang!
 

Stoof

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I'm unsure of them from what we've seen here. They're just too... too... Star Trekky? Clean? Futurey? Or the wrong kind of furturey? Might just be the paint jobs though. It might just be that the weapon designs differ considerably from what we've seen before, and that lends them a generic look that has yet to sink in as part of 40K lore. They look a bit "Mass Effect".
 

spafe

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yep! dunno why they did away with the chaos helmets!
 

Jembo17

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On a side note, those Blood Bowl Chaos Warriors are blander than bland. Beastmen are cool though.
I agree. They're awful. I'm in the process of getting back into Blood Bowl, and am looking forward to the new releases, but then saw these and thought :eek:

At least there's plenty of alternative companies out there making Chaos teams. (y)
 
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Stoof

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At risk of drifting off topic - the beastmen look like they'd convert up to 40k quite nicely. Nice source of IG beastmen or base models for bounty hunters perhaps?
 
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Love the models. Glad they hint at a sooner release. If I should take a guess they will probably be released with another gw book with the rules for van saar and a big trading post weapon list with actual f#%&ing prices in it.
 

Tiny

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New The only thing I'm not a fan of is those weird 4 eyed helmets. Don't think they fit with the 40k universe. Hopefully there will be enough other heads not to need them.
Yeah, I think that is actually the main sticking point for me too. That and the non-Imperium look to some of the weapons. The rest of the model I can work with. They will make some great servants of the Mechanicus at some point.

Its a shame most of them are in running poses. Otherwise they would make a great base for servitors.
 
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DerekDecker

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The problem I have with these new Van Saar is that with everything being so advanced and much more high tech than the other. How could I wrap my head around and give them a mundane basic weapons from other kit, wouldn't it feel like an insult to them? Obviously the tiny sprue kit won't have enough gun to cover all the basic weapon early on.

Hopefully we'll see the FW upgrade kit soon, but I'm not a fan of resin stuff.
 
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GW say ‘you won’t have to wait too long for these guys’. Wonder if the original ‘one-Gang-per-quarter’ release schedule has been moved forward to a closer release schedule? And what will that mean for the quality of the rules that come out alongside them? :ROFLMAO:
Well as March is the end of Q1 even if they release them in 3 weekes time it will be Q2 and then mayby a 3 month wait till the next one :(
 
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ntw3001

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GW say ‘you won’t have to wait too long for these guys’. Wonder if the original ‘one-Gang-per-quarter’ release schedule has been moved forward to a closer release schedule? And what will that mean for the quality of the rules that come out alongside them? :ROFLMAO:
I expect a photocopy of a post-it note that reads 'von saar - normal stats, skills same, guns: las, plas, bolt'.
 

Petitioner's City

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I know people are anxious about their high-tech look being 'not 40K', but when you read Eisenhorn and Abnett was describing the high-tech mercenaries in Hereticus or the wealth and tech of Gudrun in Xenos, or when reading Wraight or French's inquisition work - one gets a sense that there is a lot more technological variety in the Imperium - these sit alongside decayed steampunk and gothicpunk in Pariah, an Akira-esque world in Ravenor, wild west miners and 1980s Outland horror mines too. This is an empire of millions of planets, of course there will be billions of facets of form and variety. If you did an accounting of all the styles of dress and tech that existed on earth today, you'd have 10000s of distinct forms, styles and the like - now imagine that across trillions and trillions of people, of varied socio-economic levels and technological production centres and so on. The idea of uniformity in 40K, although perpetrated by some of 40K's writers (ie the Cadian codex writer, especially, or the marines too), is a nonsense when conveyed to its civilian side - one we don't see but which in the images of the Inquisitor rulebook or Blanchian sketches or the work of Inq28-wondersmiths, is shown to be as varied as one's imagination allows. One of the great things about new Necro is it more and more subverts 40K model ranges' tendency to make everywhere a planet of hats - so Goliaths, Eschers, Orlocks, Van Saars and the Guilds which we have all seen can sit side-by-side. Most grand. There is no 'one' 40K, nor should there ever be.