So can the vehicle crew belonging to a specific house use the house special rules, like Goliath road thugs Gene smithing, Orlock iron riders Legendary names? Or can Escher vehicles with gas or toxic weapons use Alchmey improved ammo?
There's no reason they can't access to it. The change in battlefield doesn't change the house they belong to. Therefore they have have access to and can use house only item.So can the vehicle crew belonging to a specific house use the house special rules, like Goliath road thugs Gene smithing, Orlock iron riders Legendary names? Or can Escher vehicles with gas or toxic weapons use Alchmey improved ammo?
When you speak of pets, dirtbikes and escher cutters, you are talking about something else entirely. None of those are vehicle crew. Having a pet and a mount is perfectly legal and probably intended, at least it won't break the balance or mechanics.
How do you intend on using Reduced Bone Density on a Road Thug? You're reducing the cost to 15 credits, yet ignore the consequences as crew has neither S nor T to reduce by the genesmithing. Same goes for so much else. How do you figure One Shot works on an Iron Rider? They can't use the Shoot action.
You're not going to find any reference in these N20 rules explaining it can't be used with crew from N22 rules. Cause crew didn't exist back then. And unfortunately, new rules rarely take old rules into account, so N22 rules probably skipped this for crew. It should be fairly obvious they won't combine well. It would be a very long and exhaustive list to make anyway.
Escher cutter is a fighter, not crew, and is not part of this discussion in any way or limited by the topic of this discussion. Possibly Esher chems could be abused by mounts, haven't looked into it. Regardless, it would be a topic for another discussion. On the other hand, I believe Helions can take chems, which makes it a bit more complicated. However it will probably break both in terms of balance and game mechanics.
In Necromunda, each player controls a ‘gang’, which is made up of a number of models. Each of these models is
referred to as a ‘fighter’ or ‘vehicle’ within the rules. Each model available to a gang is of a named type; this is
the name given to that model’s rank within the hierarchy of their gang and the parlance of Necromunda: Leader,
Ganger, Underhive Scum, Brute and so forth – but the term ‘fighter’, ‘vehicle’ or ‘model’ covers them all within
the rules.
-N23 rulebook page 72
As far as I'm aware they only count as fighters for gaining XP (p.148 of Core Rulebook) and other cases where specifically stated e.g. Ridge Hauler Crew making a Trade Action during Post-Battle. They can have the 'Gang Fighter (X)' special rule and count towards that for Gang Composition, but are not 'fighters'.I thought the crew itself was fighter? Not that it affects Gene smithing limitations (as you point out). It is such a wormhole of bad interactions I would stay far away from from applying these house gang bonuses to crew.
It does apply to Claim Jumpers. They are a single humanoid model with a fighter charactertistic profile and a Fighter card. If you have Home Turf Advantage they might be forced to be part of your crew* for the scenario and will interact with the rules as per a fighter e.g. use fighter actions and resolve hits as per a fighter.The word fighter need to be clarified as it can apply to an hanger on like the squat claim jumper.
Yeah, that is a rule that really should have avoided duplicating terms! I'm pretty sure they did not intend this to count as a model with the 'Gang Fighter (X)' special rule as his 'Gang Fighter' rule is completely different but I guess he technically does. It should really be updated to the 'Part of the Crew' rule that other Hangers-on have. The rule saying he can be chosen like any other Ganger doesn't even make much sense given that Gangers aren't the only models you can choose to be in your crew*. I guess some scenarios might have special requirements for deploying Gangers and he'd fulfil that requirement.GANG FIGHTER
Gang Fighter: Unlike other hangers-on, Ragnir is always ready for a fight. As long as he is part of the gang roster, Ragnir is treated just like a regular Ganger for the purposes of selecting a crew. Therefore, he may be chosen or randomly selected as part of his gang's starting crew just like any other Ganger.
That is an example of hangers-on.