I realize this may seem too vague or that I'm asking others to do work for me, but I'm genuinely paralyzed with indecision. I'm trying to make a venator gang for a campaign and I'm not sure what is a good boys vs. toys balance is for them. On the one hand they actually have remarkably cheep guys starting out, but can take some of the most expensive options. Most of my experience with games like this comes from shadow war, but I realize there are some key differences, like how pinning seems less important compared to wounding or bottling happen at a number of people instead of a percentage of the overall gang size.
I realize that there is no magic right answer, but if people have opinions on a few questions I would love to hear them.
1. How many members is a reasonable range?
2. What is a decent weapon choice for the ganger equivalent: bolters look amazing but are obviously way more expensive and have bad ammo stats
3. Are any of the melee focused profiles worth it, they seem to be like worse versions of either escher or goliath?
4.Are the heavy bolters/stubbers worth the investment starting out, or is it too much?
5. How much of a factor is armor/ how important is it to spend credits on it?
I realize that there is no magic right answer, but if people have opinions on a few questions I would love to hear them.
1. How many members is a reasonable range?
2. What is a decent weapon choice for the ganger equivalent: bolters look amazing but are obviously way more expensive and have bad ammo stats
3. Are any of the melee focused profiles worth it, they seem to be like worse versions of either escher or goliath?
4.Are the heavy bolters/stubbers worth the investment starting out, or is it too much?
5. How much of a factor is armor/ how important is it to spend credits on it?