Hi guys. I'm currently arbitrating my group's first campaign and am looking for some advice from any kind hearted vets out there who are willing to share the benefits of their experiences with the sabotage scenario.
We're just coming to the end of phase 1, which is something of a noob phase. Small gangs, no territory exchanged and a limited selection of scenarios to help everyone get to grips with the game without being overwhelmed. As part of the narrative i'm building, I want the gangs, under contract, to travel to a nearby section of the Hive and destroy a vital piece of equipment which will help to drive the narrative and kick off phase 2 which will be a normal dominion campaign with some restrictions on alliances etc.
The defending gang will be put together specifically for the purposes of this mission and will merely be a heel, rather than one of the campaign gangs and will be played by either a 3rd party, or the guys will take it in turns to be the defender using the prop gang and then the attacker, using their campaign gang.
Are there any pit falls to watch out for, any house rules to improve the scenario or any alternative scenarios I could use instead to better represent what I'm going for?
Should the defender be a lower gang rating than the attackers and by how much do you think?
Many thanks in advance!
We're just coming to the end of phase 1, which is something of a noob phase. Small gangs, no territory exchanged and a limited selection of scenarios to help everyone get to grips with the game without being overwhelmed. As part of the narrative i'm building, I want the gangs, under contract, to travel to a nearby section of the Hive and destroy a vital piece of equipment which will help to drive the narrative and kick off phase 2 which will be a normal dominion campaign with some restrictions on alliances etc.
The defending gang will be put together specifically for the purposes of this mission and will merely be a heel, rather than one of the campaign gangs and will be played by either a 3rd party, or the guys will take it in turns to be the defender using the prop gang and then the attacker, using their campaign gang.
Are there any pit falls to watch out for, any house rules to improve the scenario or any alternative scenarios I could use instead to better represent what I'm going for?
Should the defender be a lower gang rating than the attackers and by how much do you think?
Many thanks in advance!