N18 Veteran advice wanted - Sabotage narrative mission

Stompzilla

Ganger
Jan 11, 2013
76
97
18
Hi guys. I'm currently arbitrating my group's first campaign and am looking for some advice from any kind hearted vets out there who are willing to share the benefits of their experiences with the sabotage scenario.

We're just coming to the end of phase 1, which is something of a noob phase. Small gangs, no territory exchanged and a limited selection of scenarios to help everyone get to grips with the game without being overwhelmed. As part of the narrative i'm building, I want the gangs, under contract, to travel to a nearby section of the Hive and destroy a vital piece of equipment which will help to drive the narrative and kick off phase 2 which will be a normal dominion campaign with some restrictions on alliances etc.

The defending gang will be put together specifically for the purposes of this mission and will merely be a heel, rather than one of the campaign gangs and will be played by either a 3rd party, or the guys will take it in turns to be the defender using the prop gang and then the attacker, using their campaign gang.

Are there any pit falls to watch out for, any house rules to improve the scenario or any alternative scenarios I could use instead to better represent what I'm going for?

Should the defender be a lower gang rating than the attackers and by how much do you think?

Many thanks in advance!
 

Kiro The Avenger

Gang Hero
Apr 4, 2018
1,594
2,088
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Bristol, UK
First point is that it's important to limit LoS to the objective. The game can be decided turn 1-2 if the attacker can immediately start blazing away with a heavy weapon, for example.

Secondly, and perhaps more important yet much more complex, I hate sentry rules.
If you have a gang like Escher or Delaque actually playing sneaky, the defender basically can't participate.
They just have to stand back as their fighters bumble around like idiots, getting picked off one by one by the attacker without counter.
All they can do is hope to draw the right fighter and get control, when in reality the attacker gets as much control over the sentries(!).
I've seen multiple players outright quit the game over the frustration of just having to stand there as they get killed.
Using a prop gang will mitigate that situation somewhat, as at least it's not your favourite fighters being injured and killed. But the fact remains that they're not really playing the game until the alarm is raised.

A solution isn't readily apparent, and in fact I don't think there is one. My group has essentially banned all scenarios using the sentry rules and I at least haven't really missed them.
But, if you want to play Sabotage, I've postulated that you could replace Sneak Attacks by simply giving the attacker an ambush turn, then immediately raising the alarm after the first turn.

Or, there was a really cool sabotage mission in, iirc, the Book of Peril, that saw an attacking gang trying to place and detonate bombs at key locations.
Same concept, but I think more interestingly executed.
 

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
5,379
5,368
193
Norway
A lot of these first old scenarios are really broken. Infiltrate can break this (and many others). Also the ever existing problem of just shooting the enemy and winning regardless (completely ignoring any intended scenario objectives).

We have discussed sentries, voluntarily bottle/fleeing the battlefield and other stuff like infiltrate for years now, there are few or no good solutions unfortunately. Some simply skip sentry scenarios, ban infiltrate etc.

GW is certainly not coming up with any solutions, adding more fuel to the fire by an ever increasing amount of new scenarios.

I know one solution that helped me: never roll on the scenario tables! I've seen brand new players rolling for their first game and just overwhelmed with poorly mechanics and imbalance.
 
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Stompzilla

Ganger
Jan 11, 2013
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Thanks guys. That's really helpful.

I'll have a browse of the BoJ and failing that, I'll defo be looking into the 1st turn ambush idea.

I was pondering a 6" radius forcefield (You have to be inside the field to attack the objective) around the objective and giving it a guardian Ambot.
 
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Stompzilla

Ganger
Jan 11, 2013
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It was in the Book of Peril and looks perfect.

Thanks again chaps. I knew the collective wisdom of Yak wouldn't let me down. 😁👍