When are we just going to build all the armies into 2nd edition codex lists for Shadow War?
I'm cool with the basic profile of the SWA Kill Teams (except Dark Eldar) but at some point I would like to see the whole codex list available for play. In the end this could simply lead to strait battles between 2nd edition armies under the umbrella of the Necromunda tabletop rules.
Of course some factions would need to be built from scratch but SWA has even provided a skeleton for these factions to start. I foresee no lack of gusto for a creative project like this. These factions include.
~Necrons
~Tau
~Dark Eldar
~Sisters of Battle
~Inquisition
Campaign Victor: Codex Army.
If full codexes of all the SWA factions develop then it may be possible to conclude SWA campaigns with a 1500 point 2nd edition 40K game (15,000 point SWA). The runner up in the campaign can face off with the victor if they roll under their Promethium stash on 2D6 (Each cache equals 100 2nd edition 40K points or 1000 SWA points). The victors army will be the total points of the Kill Team plus any units from the corresponding faction army codex. The army list constructed by the victor may be divided up and challenge any Kill Teams in the campaign once. Codex units can be used only once in an "Open battle", "Rebel Purge" or "Kill Team fight" scenario. But a victor may divide his army list into as many scenario lists as he has troops in his Kill Team and a troop from his kill team must be present during any scenario conducted by units from his victory army list.
The victor may decide to engage the runner up in an all out "Open Battle" with all the units of his army list. Or he may fight several battles against various Kill Teams in the campaign by dividing the units of his army list into several scenarios.
One codex unit Vs. one Kill team is played as a Kill Team Fight
Two to four codex units Vs. one Kill Team is played as a Rebel Purge Scenario.
Five or more codex units Vs. the runner ups army list of codex units in an "Open Battle" scenario.
REfusing to give battle to a victor will cause the loss of 3D6 Promeathium Cashe.
Various victory conditions and scenario rules may apply....
After the victors onslaught and all codex units having been used in scenarios, the victor may start a new Kill Team with 1500 points and may carry over any characters he chooses.
I'm cool with the basic profile of the SWA Kill Teams (except Dark Eldar) but at some point I would like to see the whole codex list available for play. In the end this could simply lead to strait battles between 2nd edition armies under the umbrella of the Necromunda tabletop rules.
Of course some factions would need to be built from scratch but SWA has even provided a skeleton for these factions to start. I foresee no lack of gusto for a creative project like this. These factions include.
~Necrons
~Tau
~Dark Eldar
~Sisters of Battle
~Inquisition
Campaign Victor: Codex Army.
If full codexes of all the SWA factions develop then it may be possible to conclude SWA campaigns with a 1500 point 2nd edition 40K game (15,000 point SWA). The runner up in the campaign can face off with the victor if they roll under their Promethium stash on 2D6 (Each cache equals 100 2nd edition 40K points or 1000 SWA points). The victors army will be the total points of the Kill Team plus any units from the corresponding faction army codex. The army list constructed by the victor may be divided up and challenge any Kill Teams in the campaign once. Codex units can be used only once in an "Open battle", "Rebel Purge" or "Kill Team fight" scenario. But a victor may divide his army list into as many scenario lists as he has troops in his Kill Team and a troop from his kill team must be present during any scenario conducted by units from his victory army list.
The victor may decide to engage the runner up in an all out "Open Battle" with all the units of his army list. Or he may fight several battles against various Kill Teams in the campaign by dividing the units of his army list into several scenarios.
One codex unit Vs. one Kill team is played as a Kill Team Fight
Two to four codex units Vs. one Kill Team is played as a Rebel Purge Scenario.
Five or more codex units Vs. the runner ups army list of codex units in an "Open Battle" scenario.
REfusing to give battle to a victor will cause the loss of 3D6 Promeathium Cashe.
Various victory conditions and scenario rules may apply....
After the victors onslaught and all codex units having been used in scenarios, the victor may start a new Kill Team with 1500 points and may carry over any characters he chooses.