@SuboptimusPrime Thank you, I have a similar feeling about the game. For what it is, I think it is one of the best GW games.
I should probably try Warcry because it might be simple enough for my gf to try too, but it doesn't really appeal - just doesn't seem to have much depth. Am I being unfair?
Well, that strongly depends on how much 'depth' you expect to get out of a tabletop Skirmisher game I guess and even more what kind of games you enjoy playing.
For example, while I like the 'depth' that the old Inquisitor RPG rulebook provides when it comes to character creation or model interaction, the game mechanics are crap. I really want to get the old group together for another campaign but we are already looking into stuff like One Page Rules or even Necromunda for better combat / weapon rules or behaviour tables for adversaries.
I really enjoy Warcry because it ticks a lot of boxes for me.
The rules are simple and intuitive. My last game must have been sometime in late 2021 and after one round in (round, not full game) the both of us were familiar with most rules and mechanics again, except for stuff like summoning undead minions we had never done before. Also there was an edition change in the meantime that has barely changed any of the core mechanics as far as I can see. The rules/mechanics section in the current core book is like what, 20 pages maybe? They just don't make things needlessly complicated.
Movement is pretty straight forward, so is cover or line of sight. When fighting, you don't have to make three rolls each comparing various stats and modifiers and special rules to determine the damage of a single blow - and don't get me started on firing automatic weapons in Inquisitor and such.
In the meantime I have had four or five games of Kill Team, and while I enjoy the game (mainly for giving me a good reason to paint a small collection of Dark Eldar...) it is much more... I don't know. I tend to forget most of the rules and game mechanics in between games. And we haven't even played a single "normal" game but chosen rather simple scenarios and omitted a lot of stuff.
Alternating activations are another thing - how did we ever think "I move all my stuff and then you do while I get something from the coffee shop down the street, you want something?" was any good? Rolling for initiative each round already includes tactical elements such as "do I need to get the first activation or rather have strong(er) special abilities to pull off with some of my models" and that can make for a very dynamic gameplay, adapting to new threats and situations on the fly and the need to improvise. You could also chain-activate certain models, or even wait to see what they are up to or lure them into traps and stuff.
The random setup mechanics lead to no two games ever feeling the same, along with varying terrain setup, changes in your warband, group division. And if you draw a scenario you think one player will auto-loose or you won't enjoy, just draw another one. Or simply agree upon a certain mission and setup instead of random determination.
I have the impression that many people from our hobby community read "simple rules" as this as "a game meant for kids and partners -not really- into the hobby, not challenging, boring, bad". I will probably never understand this.
But again that depends on what you expect from such a game. I don't want to spend whole weekends playing one single game. I want to invite people over and get my painted models out and have a game set up in maybe 15 minutes that I know we will finish over the course of an afternoon and have fun. Having to learn half a dozen books by heart while still encountering strange corner cases every five minutes and spending most of the time discussing how to play the game instead of actually playing it does not sound fun for me.
Unfortunately my friend has permanently returned to Germany, but I'd love to come over for some introductory games of Warcry if we can make it happen.
The core rules and most factions are available to download for free from Warhammer Community website so I'd say just give it a go and see for yourself.