My group is running a Western themed campaign this year. Renaming territories with a western theme, gun slingers space bug cattle drives, moonshine, bounty hunters and Stetsons etc.
One of my gangs, we typically run two each to add variety, is a Outcast gang headed up by the Ashwood Stranger, because he is super cool and just screams western wandering lawman gunslinger, a champion with grenade launcher, just because it's a great weapon, and a wyrd champion/shaman with the usual cast of motley crew scum.
One of my primary opponents is a slave Ogryn gang.
The lovable hug monsters will be packing lobo slaves galore and the usual heavy hitters.
Any suggestions on dealing with all that toughness 5?
The lack of specialist cuts down on initial big gun firepower.
Possibly a horde of cheap firepower for attrition or possibly Photon Flash and concussion grenade/rounds to disrupt them, especially the unpinnable lobo slaves, until a bigger gun can take them out slowly.
One of my gangs, we typically run two each to add variety, is a Outcast gang headed up by the Ashwood Stranger, because he is super cool and just screams western wandering lawman gunslinger, a champion with grenade launcher, just because it's a great weapon, and a wyrd champion/shaman with the usual cast of motley crew scum.
One of my primary opponents is a slave Ogryn gang.
The lovable hug monsters will be packing lobo slaves galore and the usual heavy hitters.
Any suggestions on dealing with all that toughness 5?
The lack of specialist cuts down on initial big gun firepower.
Possibly a horde of cheap firepower for attrition or possibly Photon Flash and concussion grenade/rounds to disrupt them, especially the unpinnable lobo slaves, until a bigger gun can take them out slowly.