N18 What does everyone think of the new Ash Waste Apocrypha rules?

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Ganger
Aug 26, 2022
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In case people missed it, they came out with some pretty powerful new Ash Waste Nomad rules in a recent Apocrypha article. I want to give them a go in my campaign. They do also seem borderline OP though! If they were for a gang that also gets vehicles I'd say they were too much. For the Nomads specifically though, they might balance the scale a little.


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It's a real shame that Stormcallers can't take these. There's some really really nice stuff here that could massivly benifit the power or a AWN melee comp using Stormcalers and Prospectors. Otherwise yeah no these are real nice.
 
It's a real shame that Stormcallers can't take these. There's some really really nice stuff here that could massivly benifit the power or a AWN melee comp using Stormcalers and Prospectors. Otherwise yeah no these are real nice.
Yeah. I think this is a good example of something an arbitrator might allow... Not game breaking but adds flavour!
 
So I asked my campaign group if I could have my Stormcallers use it and was told no. Which basically shuts down my already difficult idea of trying to play melee nomads with a leader with overseer, two stormcallers and seven dust riders. Basically the most meta build for AWN when you can't run the warrior spirits specal rules on stormcallers becomes run a pure shooty gang, get gunshrouds on as many weapons as you can and hide in the wastes which is a real shame when you have some super interesting melee options.
 
(Note: take what I say here assuming that your arbitator allows you to count stormcallers for dice roll on these special rules.

Oh further to what I just mentioned I do think that the "one per battle rule" is slightly problematic in that if playing with the RAW and running one leader and three watchers you rol three 2s and two 3s, that's going to feel really bad as you've been cheated out of additional bonuses. I'd like to see it give you the option to pick a number of abilites from the table equil to the half the number of champions and leaders in you gang combined and rounded up as an alternative to rolling dice per champion and leader.
 
So I'm very much stuck in the "Stormcallers are support" vibe, so take this with two big pinches of salt. The second pinch is: I'm allowed to have 'em as foot in this campaign (It's all ZM/SecMec - no vehicles or mounted) - a simple swap of Helamite for Sky Mantle or Ash Cloak (whatever they don't have, I forget offhand).

Point being, Stormcallers even then, have two main functions for me: a vehicle for adding/taking visibility (if open/I'm in danger of getting bombarded), or for using the "Take it down!" skill to target big hitters and benefit the rest of the gang.

In that respect, getting them up close and grubby isn't useful.

Still, I'd appreciate that being *my* choice. I'd like the spirits to still work on 'em, in a pinch!

The big problem for me is that these rules are a damn nuisance to remember! Even getting a *feel* for them is annoyingly difficult.