So far our scenarios have a loot condition to be filled by the end of round 3 or any round after that. What happens if the battle ends earlier and your enemy bottles out? Do you lose your loot because the enemy left early?
This kind of ruling is how you get 500+ credit reward games on the ones with more loot.
No incentive to play the game when you can just merc your opponent and make them run, they won't stick around and deny you loot if you require them to voluntarily bottle to hover stuff, it is a death sentence for their next game as well if they do stick around
I don't know what scenario you mean but clearly we wouldn't use it for that. More thinking desecrating opposing gang relics and opening the securing the odd loot crate (which we house rule to give to D3 x 5 creds).
I don't know what scenario you mean but clearly we wouldn't use it for that. More thinking desecrating opposing gang relics and opening the securing the odd loot crate (which we house rule to give to D3 x 5 creds).
Well yeah, those are arbitrator scenarios designed to hand out piles of cash. Pretty sure they have contingencies for game end written in to them that give the person left on the field all the loot.
Our Arbitrator ruled that we just missed the loot. The good thing being that we denied the other gang their loot... it's an uprising campaign and the battle itself had very little credit rewards, so my guys are starved for credits
Our house rule is that you keep any loot that is in your possession when one gang legs it.
It prevents gamey bottling to deny the opposition but also helps to stop gangs that make no effort to go for the objective and just table the opposition from cashing in.
The official rules are pretty spotty in this regard.
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