What to get? (Death Guard)

Daniel36

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Hello everyone,

So here is a question I am hoping can be answered.

Recently a kid from my neighbourhood got interested in wargaming. I helped him paint up some Space Marines his dad had bought him ages ago and now that he was a bit older he wanted to give it another try.

He was very enthusiastic and decided Kill Team would be a good fit for him. Not too many models, perfect to start with. He bought the Tau Advance Team Starpulse box which was still available here.
While I have no desire to play 40K, I wouldn't mind having a small squad of models just so he has someone to play against, and so I won't mind having a Kill Team squad.

I am obviously going for Death Guard, because I love green, I love converting and I love Nurgle. Always have. Seems they are also pretty small squads so that is even better.

But I have no idea what to get. He didn't buy the rules yet, and well... I'd rather he buys them than me, since I am really only going to play it outside of with him. But to at least have a bit of a head start painting wise I'd like to get started with that anyways. I am not looking for a hyper competetive squad. Just something I can pit against his Starpulse squad. I am going to guess he assembled them as shown on the box.

So what would you suggest I get? What would I need minimum? I am seeing there are certain strategy cards one can use. Do I need a set?
If anything, it would be nice if I could get a squad ready from as cheap as possible sources. I don't mind getting that easy to build set of 3 Death Guard for E12,- for example.
I have no idea what things are possible within Kill Team but I am kind of liking those Blight Drones or Haulers look-wise, and I also noticed the Hauler is pretty cheap money-wise.

The Dolores Strain box is still available in a store not too far away, but not my local, and I'd rather support him to be honest. So... Uhmm...

Thanks for your help.
 

Crazy Ivan

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For Kill Team, you have a number of options:
  1. The basic Kill Team book (Core Manual), which includes the "basic" Death Guard Kill Team
  2. The Commanders book (expansion for the Core Manual), which includes what in 40k would be characters. Generally considered to unbalanced, though it can be fun.
  3. The Elites book (also an expansion to the Core Manual), which adds more powerful units, like for Death Guard terminators, to the factions
  4. There's also the Kill Team Annual 2019, which tweaks some points and includes all tactics cards released for every faction.
If you're both looking to keep it cheap and simple, using just the Core Book is fine and offers a fun, tight experience with generally well-balanced factions. SO to start with I would stick with that. Any faction included in the book also has their "core" tactics printed in there, so it's really all you need.

Death Guard in the Core Manual have two options for units: Plague Marines, and Poxwalkers. The former are your (durable) killers, while the latter are your cheap tarpit units.

For reference, a basic Kill Team mission is normally played with 100 points. A basic Plague Marine with a bolter costs 14 points, while a poxwalker is three points. Plague Marines can take basically every options that's available in the multipart kit, most of which costs points as well - poxwalker have no upgrades.

Getting started with Death Guard is pretty cheap, as the Plague Marine and Poxwalker easy-to-build boxes together cost you 24 euros and they give you a full Kill Team:

  • Plague Champion with Power fist and Plasma Gun: 22 points
  • Plague Marine Gunner with Blight Launcher: 18 points
  • Plague Marine with boltgun: 14 points
  • 6 poxwalkers: 18 points

Together that's 72 points; you could just agree to start playing at a 75 points limit, which is quite viable. Alternatively, get:
  • Multipart Plague Marine kit (40 euro)
  • Easy-to-build Poxwalkers (12 euro)
  • Kill Team Manual (32,50 euro)
And you should have everything you need. Kill Team play assumes you build a roster of up to 20 models from which you select models up to 100 points for each game; the two boxes together give you 13 dudes which is a nice start.

Obviously you will also need dice, a ruler, and some tokens etc., but if you already have that for Necromunda you'll be all set. If you really want Death Guard-specific Kill Team tokens, and tactics cards (instead of reading those from the book), you may still want to buy the Dolorous Strain box, though note you'll need the Elites book to use the models. The generic tactics cards can also be found in the Core Manual, but if you want proper cards those are i here: https://www.games-workshop.com/en-NL/Kill-Team-Card-and-Dice-Set-2020

Oh, and finally, you'll need scenery to fight over! A Kill Team board is quite small, though, so if you have terrain for Necromunda already you'll certainly manage.
 
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Daniel36

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Thanks a bundle! This has helped me tremendously. Seems Death Guard have very few options, but that is actually a huge plus for me.

So now I have to think about whether to go the ultra cheap 75 p option or the slightly more expensive but still relatively cheap multi-part option.

Can't say I am too fond of the aesthetic direction GW took with the Death Guard (those mouths on their belly are... well) but I am guessing half of that is the paint job, and I can convert those bellies.

I am probably going for the multi part kit, so I might ask for your help later on deciding on the weapons I will equip them with.
 
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Crazy Ivan

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Good luck! All these products are not-direct-only, so if you buy from an online store other than GW that gives you the usual 15% discount, you should be able to get started for less than 80 Euro, which is not too bad.
 

Thorgor

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Just so you know exactly what your options are and don't build something you can't field:

You need a Leader and that leader needs to be a Plague Champion. They cost 15 pts and have the following weapon options:
  • Plague knife (+0 pts) or Plaguesword (+0 pts)
  • Boltgun (+0 pts) or Bolt pistol (+0 pts) or Plasma pistol (+1 pts) or Plasma gun (+3 pts)
  • Optional: Power fist (+4 pts)
You can have up to two Plague Marine Gunners (15 pts, one of them can be a Heavy specialist) with the following weapon options:
  • Plague knife (+0 pts)
  • Boltgun (+0 pts) or Plague spewer (+4 pts) or Plague belcher (+3 pts) or Blight launcher (+3 pts) or Meltagun (+3 pts) or Plasma gun (+3 pts)
You can have up to two Plague Marine Fighters (15 pts, one of them can be a Zealot specialist) with the following weapon options:
  • Plague knife (+0 pts)
  • Boltgun (+0 pts) or Plague knife (+0 pts) or Bubotic axe (+2 pts) or Great plague cleaver (+4 pts) or Flail of corruption (+4 pts) or [Mace of contagion and Bubotic axe] (+5 pts)
You can have as many regular Plague Marines as you want (14 pts). They are armed with a Plague knife and Boltgun. One of them can take an Icon of despair (+3 pts)

Poxwalkers have no option and are 3 pts each.

To be legal, a team must have between 3 and 20 models.
I think I'd aim for 5~6 marines (including at least 1 leader, 1 gunner and 1 fighter with fancy weapons) and complete with poxwalkers.

If memory serves, Death Guard is one of the strongest teams, while T'au are really not that good (except if you only use stealth suits and drones), so you'll have to go easy on the juve
 
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Thorgor

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Oh, and one last thing you'll need (two, actually): the errata and the FAQ
Of particular note for Death Guard, the Flail of corruption got nerfed quite a bit compared to what is printed in the book (it's now D1 instead of D2) so it's probably better not to use that weapon (both because it's not that good and to avoid confusion when reading the stats from the book)

Also note that the points in my previous post are from the core rulebook, not the 2019 Annual.
 
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Gunkaiser

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I would endorse getting the parted out They Shall No No Fear Plague Marines if you can... they're really nice and bulk out the Easy-to-Build figs pretty well. Downside is that melee weapons don't really feature (besides plague knives)
 

Daniel36

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Thank you so much for that tip! I didn't know about that set. Not only does it have everything I was planning on getting, it has a cool drone which I love, and the Space Marines are then basically free.

I am going to get that set. Melee weapons are easily converted. I may not play 40K, but I have plenty of bitz still left.
 

Daniel36

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I got lucky on the Know No Fear set. My local still had a copy.

So that brings me to my next question. What can I do with the Space Marines? I am guessing I can only get 1 Kill Team out of it, right?
 

Crazy Ivan

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If you go with WYSIWYG without conversions, you have:

Intercessor Sergeant with Bolt Rifle: 16 pts
Intercessor with Bolt Rifle, Auspex: 16 pts
Intercessor with Bolt Rifle: 15 pts
Reiver sergeant with combat knife, heavy bolt pistol: 17 pts
Reiver with combat knife, heavy bolt pistol: 16 pts
Reiver with combat knife, heavy bolt pistol: 16 pts

So that's 96 pts. If you have any useful bits to convert, or are happy to "counts as", you can:

- Give the Intercessor sergeant an additional chainsword (free) or Power Sword (+ 2 pts)
- Make the Intercessor with Bolt Rifle an Intercessor Gunner with Auxiliary Grenade launcher (+ 1 pt)
- Give any of the Reivers a Grapnel launcher (+ 1pt) and/or a grav-chute (+ 1pt)

Going for an "optimal" 100 pt team with these options, I would go:

Intercessor Sergeant with Bolt Rifle and Power Sword (Leader): 18 pts
Intercessor with Bolt Rifle, Auspex (Comms): 16 pts
Intercessor Gunner with Bolt Rifle & Auxiliary Grenade Launcher (Demolitions): 16 pts
Reiver sergeant with combat knife, heavy bolt pistol, Grapnel Launcher (Combat): 18 pts
Reiver with combat knife, heavy bolt pistol: 16 pts
Reiver with combat knife, heavy bolt pistol: 16 pts

Consider switching the specialisms on the two sergeants, as while the Reiver is more mobile with the grapnel launcher, his only source of AP in combat is his Heavy Bolt Pistol (AP-1) on the second round of combat, while, the Intercessor sarge has the power sword for an immediate AP-2.

All-Primaris teams are not very competetive, I believe, but they should do reasonably well in casual games, especially as they all have 2 wounds and Transhuman physiology (ignore effect of first flesh wound), which makes them quite durable.
 
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CaptainDangerous

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*The Captain shouts out in the style of old school gameshows...*
CONVERT THEM!!
They could be primaris traitors tempted by the rot!

I’d suggest blue stuffing parts from your nurgle guys, but if you are blue stuffless then just chop all the gnarly bits from the plague walkers and spread them about!
 

Daniel36

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You guys are awesome!

Unfortunately I have become penicillin resistant after all of the Nurgle over the years. No man, I love Nurgle.

And I am not going to convert the Space Marines into Chaos. For starters, I have absolutely zero intention of doing anything more than Kill Team with them, so I really don't need anything over the Death Guard in the box, and if anyone else in the neighbourhood expresses an interest (or one of my kids), I can easily give them a Kill Team that is the exact opposite of mine in terms of looks, so that's cool too.

So yeah, the Space Marines will be a vanilla Space Marine Kill Team and I am superhappy that the starter set practically has them at 100 points.

The Bloat Drone is just another super cool bonus, as I love the look and I can probably use it for some kind of objective. Everything will be super casual gaming anyways. And someone here mentioned I should go easy on the T'au juve, but honestly, I don't think I have ever won a single miniature wargame battle in my entire life, so I am not worried that I will obliterate him. I just like the narrative side of it all.

Also, to clarify, I am also not planning on getting any of the supplemental rules. Just the core game for me. Don't know if the kid wants to get them, but I am good as is.
 

Punktaku

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I was just having a laugh. I play Khorne because Nurgle gives me nausea, Slaanesh is too creepy, and I can’t pull off the look I want with Tzneetch:
 
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Vertico

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I was just having a laugh. I play Khorne because Nurgle gives me nausea, Slaanesh is too creepy, and I can’t pull off the look I want with Tzneetch:
I still trying to think up how I can make a Tzneetch necro cult. The 40k models for it are not very inspiring.

@Daniel36 : I just bought the dark imperium chaos part, so I follow this thread with interest. :)
 

Crazy Ivan

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I only just now realize you got the "Know No Fear" set and that that set contains different models from the basic 6 easy-to-build Primaris in the "First Strike" box! No Reivers in "Know No Fear", though, sadly. Unfortunately the Captain in Gravis Armour, Hellblasters (plasma dudes) and Inceptors (flying dudes) are technically not usable in Kill Team. You could however do a little counts-as:

Tactical Marine Gunner with Plasma Gun (use Hellblaster): 16 pts
Intercessor sarge with power sword (use Captain in Gravis armour): 18 pts
Intercessor gunner with aux. grenade launcher (use Intercessor sergeant): 16 pts
3 Intercessors: 45 pts

The models are all quite distinctive, so no confusion possible. Alternative is to have the regular Primaris count as "truescale" Tactical Marines, and the Gravis captain as a regular Primaris - you lose the extra wound for most models, but you do get more models on the board in that case:

Tactical Sergeant with auspex and Boltgun (use Intercessor sarge) - Leader: 14 pts
Tactical Marine Gunner with Plasma Gun (use Hellblaster) - Sniper: 16 pts
Tactical Marine (use regular Intercessor) - Veteran: 12 pts
3 Tactical Marines (use regular intercessors): 36 pts
Intercessor sarge with power sword (use Captain) - Combat: 18 pts
 

Daniel36

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Haha, no problem Punktaku. And sure, keep this thread in your sight Vertico. Nice to have you around too.

Don;t worry about it Ivan. I did indeed get the Know No Fear set, but I can convert if need be, and I am mostly getting it for the Death Guard, not the Space Marines. We will see how I go about it. Thanks for the new list, I will keep it in mind.
 
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Daniel36

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Turns out I have fewer bits left than I expected, including apparently having thrown away all my spare Power Fists (BLEGH), as well as my spare Plaguebearer Plague Swords, and also not being as proficient in kitbashing as I thought, or at least not with these easy snap fit models, so I am going to have to make some concessions.

Not yet sure on my Champion, but I am doing a Plasma Gunner instead of the Blight Launcher, since I have one right here... and aside from that, a very minor conversion for a Flail of Corruption, which will be easy to do. But very happy with the set. Good value.

EDIT: Found a power fist. Wrong arm! LOL
 
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Daniel36

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So, since I haven't paid any attention to 40K for at least 10 years, I had to look up the difference between these "regular" Intercessors and what I always knew to be regulars, the Tactical Marines, and man... This stuff is hillarious.

Instead of just accepting that the old Space Marines are far too small, they decided to make those "Firstborn" and these guys... new... born...

Lol. Whatever. They should've just accepted that their old range is just that. Old. It's not like most people have fully painted old Space Marines. I am guessing about 90% of all Space Marines ever bought are currently STILL from the Grey Horde faction, and most people just buy the new models anyways.

But enough about GW.

To me, it only makes sense that a Kill Team would consist of the bigger, more durable Intercessors to begin with, let the Tactical Marines die in mass battle. So there. Not like I am playing competitively.

I found a wonderful tool online for building lists, so I am just going to make a simple team. Thanks again everyone for the help!

Now all I need it so figure out a colour scheme. I am thinking orange. The Knights of Nassau. Cookies for whoever gets the idea.
 
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