N18 What's the point of Digi Lasers?

lastbrat

Ganger
Aug 18, 2013
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The way I read the rules, is that Digi Laser adds an attack in close combat, but since they are Strength 1, it's one more attack with a 6+ to wound, unless the fighter has flesh wounds, right? Or are there some skills they combine with to provide more value for that 25 credits?
 
Torsonic cyberteknika Gamma would add +2 to the strength of the attack, being a versatile weapon, but consensus seems to be that the tek doesn’t affect the Str of the weapon if the weapon profile has it defined.
 
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You can rightfully question the value. It's expensive and mostly useless like so much else. The only redeeming factor is its uniqueness - a way to convert credits into up to +10 extra attacks.
 
You can rightfully question the value. It's expensive and mostly useless like so much else. The only redeeming factor is its uniqueness - a way to convert credits into up to +10 extra attacks.
Against a target that has been subjected to rad phage a couple of times it's nice, but then a T1 target will generally go OOA from a stiff breeze by that point.
 
Digi weapons, like Squat power pack weapons as well, add additional attacks over and above your weapons carried.
Digi lasers are well and expensive sure. They wound everything on a 6+ meh.
However a brute or Ogryn is equally as likely to be affected as a humble juve so while they bounce off every they do it equally so there is that.
Also you can have ten of them in addition to real weapons for a cost of 250 credits. That does approach the level of a suspensors equipped heavy weapon in price. And you can have the digi lasers in addition to that.

They do offer a versatile weapon range though. If you have kitted out your fighter with a good melee set up it gives them a bigger threat range without compromising other weapon choices. still it's meh at S1.

I suppose if you go for ten you do get to dump ten additional attacks in combat to freak out your opponent with dice spam. With that many you may even wound something
Also I suppose anyone with Combat master as a skill ,the Fight (Simple) one, could dump 20 additional attacks a turn...
 
A weapon with this Trait does not count towards the maximum number of weapons a fighter can carry. However, the maximum number of weapons with this Trait a fighter can carry is 10.

This i think is not bad to finish an aponent with low T Especialy those who start with T2.

Digi laser E 3" - - 1 - 1 6+ Digi, Melee, Versatile R10 25

This is more problematic i m not sur that looking for a R10 items up to 10 times for 250 crédits is a good thing investement.

But they are other Digi weapon.

D060-K13 (ORLOCK) 115
Digi-autopistol, Digi-hand flamer, Digi-frag grenade.
Also this guy is the only one i know tyo have different sorts of digi weapons.

i also read somewhere but can't find it at the moment the multidigilasers R11 cost 100 from the trading post.
 
Digi weapons, like Squat power pack weapons as well, add additional attacks over and above your weapons carried.
Digi lasers are well and expensive sure. They wound everything on a 6+ meh.
However a brute or Ogryn is equally as likely to be affected as a humble juve so while they bounce off every they do it equally so there is that.
Also you can have ten of them in addition to real weapons for a cost of 250 credits. That does approach the level of a suspensors equipped heavy weapon in price. And you can have the digi lasers in addition to that.

They do offer a versatile weapon range though. If you have kitted out your fighter with a good melee set up it gives them a bigger threat range without compromising other weapon choices. still it's meh at S1.

I suppose if you go for ten you do get to dump ten additional attacks in combat to freak out your opponent with dice spam. With that many you may even wound something
Also I suppose anyone with Combat master as a skill ,the Fight (Simple) one, could dump 20 additional attacks a turn...
It's interesting that Archeotechs (aka the fighter who can buy digilasers from their equipment list without making a trip to the trading post to waste a perfectly good rare 10 roll) are restricted to 0-3 digi lasers.
They are also the fighter type with easiest access to Torsonic Cyberteknika Gamma...Which doesn't quite fit to improve it RAW.
Would this be a half-hearted attempt at balance in need of errata?
 
Buying digi laser from TP would waste the credits but not the rare 10+ roll itself.

That 0-3 limit is strange indeed. How does it even work? Buy 3 without TP then up to 7 from TP? No discarding weapons so can't stash then to buy 3 more without TP?
 
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It's interesting that Archeotechs (aka the fighter who can buy digilasers from their equipment list without making a trip to the trading post to waste a perfectly good rare 10 roll) are restricted to 0-3 digi lasers.
They are also the fighter type with easiest access to Torsonic Cyberteknika Gamma...Which doesn't quite fit to improve it RAW.
Would this be a half-hearted attempt at balance in need of errata?
The Rare roll of 10+ unlocks any item of rarity 10 or more for that trip. Not just a particular item so you don't need to just get additional digi lasers for that.
The gamma Torsonic cyberteknika adds and I quite" In addition, this fighter may apply a +2 modifier to their Strength characteristic when resolving hits made with a weapon that had either the Melee or Versatile traits".
The use of the "their Strength characteristic" is important in this case. It does not say the weapons strength modifier it says the fighters strength instead. The Digi lasers profile is not keyed to the fighters personal strength at all. It is set at 1. Therefore the cyberteknika does not affect digi lasers at all.
That rule as GW wrote it actually makes perfect sense. Having a robot chest would not affect your laser rings.
The other melee weapons on thier list, and most other on the trade post would be affected but fixed strength weapons, Digi lasers and lasers cutters, will not.
Digi lasers are optional extras for those with credits to throw away, like late stage Van Saar or delaque, but not a primary weapon.
(Speaking of Archeoteks if you are getting a Torsonic cyberteknika never bother with the servo claw on thier equipment list. Once you get gamma your ordinary punch is better than the claw and does not take a weapons slot.)
 
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The Rare roll of 10+ unlocks any item of rarity 10 or more for that trip. Not just a particular item so you don't need to just get additional digi lasers for that.
The gamma Torsonic cyberteknika adds and I quite" In addition, this fighter may apply a +2 modifier to their Strength characteristic when resolving hits made with a weapon that had either the Melee or Versatile traits".
The use of the "their Strength characteristic" is important in this case. It does not say the weapons strength modifier it says the fighters strength instead. The Digi lasers profile is not keyed to the fighters personal strength at all. It is set at 1. Therefore the cyberteknika does not affect digi lasers at all.
That rule as GW wrote it actually makes perfect sense. Having a robot chest would not affect your laser rings.
The other melee weapons on thier list, and most other on the trade post would be affected but fixed strength weapons, Digi lasers and lasers cutters, will not.
Digi lasers are optional extras for those with credits to throw away, like late stage Van Saar or delaque, but not a primary weapon.
(Speaking of Archeoteks if you are getting a Torsonic cyberteknika never bother with the servo claw on thier equipment list. Once you get gamma your ordinary punch is better than the claw and does not take a weapons slot.)

Omega 150 credits An unarmed attack made by this fighter has a Damage characteristic of 3, rather than the usual 1. In addition, this fighter may apply a +2 modifier to
their Strength characteristic when resolving hits made with a weapon that has either the Melee or Versatile trait. Finally, any weapon this fighter is equipped with is considered to have suspensors fitted to it.
Wich is the case of the:

Digi laser E 3" - - 1 - 1 6+ Digi, Melee, Versatile

So there is an argument here that it may apply at least at the omega level.
 
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The +2S should be applied yes.
@TopsyKretts and @Beebopalulla
Both the gamma and omega level state that the +2 bonus applies to the fighters strength characteristic. Not the weapon used but the fighter themselves. The Digi lasers profile does not include the fighters strength it just has a flat fixed strength of one ( S1 not S+1) so the bonus to strength does not apply as the fighters Strength is not a factor in that weapon at all.
The upgraded omega version just adds all weapons are treated as having suspensors to them over the gamma version. No help with digi lasers there.

If either version states that it applies to the weapon there is an argument for it but it specifically says the fighter characteristic are modified when using a Melee or Versatile trait weapon not the weapon used itself.
 
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@TopsyKretts and @Beebopalulla
Both the gamma and omega level state that the +2 bonus applies to the fighters strength characteristic. Not the weapon used but the fighter themselves. The Digi lasers profile does not include the fighters strength it just has a flat fixed strength of one ( S1 not S+1) so the bonus to strength does not apply as the fighters Strength is not a factor in that weapon at all.
The upgraded omega version just adds all weapons are treated as having suspensors to them over the gamma version. No help with digi lasers there.

If either version states that it applies to the weapon there is an argument for it but it specifically says the fighter characteristic are modified when using a Melee or Versatile trait weapon not the weapon used itself.

I'm sorry but it's not how i understand it. Or it could only apply to either unarmed attack or a weapons with S-

I m not a native speaker so i don't know. So i vote to move to agree to disagre until there is a FAQ
 
@TopsyKretts and @Beebopalulla
Both the gamma and omega level state that the +2 bonus applies to the fighters strength characteristic. Not the weapon used but the fighter themselves. The Digi lasers profile does not include the fighters strength it just has a flat fixed strength of one ( S1 not S+1) so the bonus to strength does not apply as the fighters Strength is not a factor in that weapon at all.
The upgraded omega version just adds all weapons are treated as having suspensors to them over the gamma version. No help with digi lasers there.

If either version states that it applies to the weapon there is an argument for it but it specifically says the fighter characteristic are modified when using a Melee or Versatile trait weapon not the weapon used itself.

Digi probably should have been written as S-2 all along - it's a complete outlier as far as close combat weapons go.
The other weapons (at least in the old Comprehensive rules list thats the closest to hand) that have specified strength levels are: Las Cutter (9); Web Gauntlet (3); and Xenarch Death Arc (3).
Las Cutter is a Lascannon as a blowtorch. Web Gauntlet is silly string on a glove. Xenarch Death-Arch is an electrical zapper.
A great many Van Saar fighters are modelled with cables leading out of their central nervous system - it's entirely conceivable that their digi-weapons are wired into the circuitry of the cyberteknika.
Digi weapons have melee and versatile traits, both are triggers for the gamma level benefit (unless the either/or wording somehow cancellation this double-up of eligibility, which seems weird).
As mentioned, the fighter most likely to get the benefit is restricted to 0-3 of the digis, for a cost of 40 credits (tek) plus 75 (digis)
 
I'm sorry but it's not how i understand it. Or it could only apply to either unarmed attack or a weapons with S-
That is how the GW wording states that the cyberteknika works. Only on a unarmed attacks (which uses the fighters Strength) or again with a weapon that uses the fighters Strength in some form, like virtually all other Melee weapons (except the digi laser web gauntlet, las cutters and Xenarch Death Arc which are not keyed to the fighters Strength in any way).

The Digi laser in particular is more akin to a pistol being used in combat than a melee weapon. You don't add your fighters strength to a las pistol. You don't add it to a digi laser. It will not matter how hard you swing a pistol the bullet moves at the same speed.