WHEEL OF DOOM

Ironslag69

Juve
Apr 14, 2011
22
61
43
Birmingham, UK
Hi all. Has anyone got a copy of the WHEEL (OR TABLE) OF DOOOM that we used at the tribe meet? Had a look in the vault but can't find it there. It was way more fun than endless rescue missions, which our local campaign is bogged down in currently!
 
  • Like
Reactions: CaptainDangerous
Here's the one from 2018/19. I think the 2021 one may have been made up on the day, because we're awesome at organising and stuff.
 

Attachments

  • Wheel-Cap.pdf
    477.7 KB · Views: 123
Last edited:
  • Like
Reactions: ClockworkOrange
Here's the one from 2018. I think the 2021 one may have been made up on the day, because we're awesome at organising and stuff.
Those seem a bit harsh! Most of the options are treat the fighter as dead. While endless rescue scenarios are annoying (is it just me or do you nearly always seem to end up taking captives whilst rescuing one of your own members?), that table feels a bit much.
 
They're harsh to encourage people to just agree a ransom to get their fighters back - note that none of those results gives the capturing gang anything.
 
Who put a D10 table in a D6 based game? Crazy people.

I find the wheel works really well for short campaigns like Tribemeet. Otherwise half the games played over the weekend would be rescue missions.

Were I to write a similar table for a private campaign, I'd add in an option to play a rescue mission so that there is around a 1 in 4 chance of being able to try a rescue.
 
  • Haha
Reactions: Stoof
Here is THE FIDGET SPINNER OF DOOM, at its very conception…
461BC777-1D50-4838-B384-C74C2DB23E7D.jpeg

Red= Fighter ‘dead’ captor gains D6x5 creds (as per usual for selling into slavery)

Green:
2 acquittal= Fighter returns to gang with all equipment (as per full recovery)

4 spin again= spin again (as per spinning again)

6 forfeit goods= fighter returns to gang, captors take any and all equipment and weapons.

8 amputation= fighter returns to gang, but must roll a further d6:
1=Eye
2=Ear (shell shock)
3=Arm
4=Leg
5=Hand
6=Survives against the odds (could be a tattoo on their forehead for the more prudish yak)

8= guilders choice= preferably a third party, or you’re at your opponents mercy!

P.s. I’m working on THE ROULETTE WHEEL OF JUSTICE!
 
Last edited:
"Gulag - Hard labour, but with better security. Treat the result as Dead" Lol. This is a grim table to roll on. One of my fighters in the last Meet got Stockholm syndrome and joined a gang of Goliaths though, so that's a fate worse than death. We might stick in a 'Play the Rescue Scenario' and a few less 'Dead' results. 'Roll again' is staying though. I personally find it a bit galling when I roll a 6 on the '10s' dice and then end up being captured. Feel this result should be down at 16 or 21. We've had 4 captured fighters in as many games in our group. Thanks for the assistance.
 
Those seem a bit harsh! Most of the options are treat the fighter as dead. While endless rescue scenarios are annoying (is it just me or do you nearly always seem to end up taking captives whilst rescuing one of your own members?), that table feels a bit much.
Welcome to Tribemeet where the organisers get upset if anyone makes it out alive - the annoying thing is people still do, we once set an infinite number of Arbites with supporting vehicles and flyers on the Scum and one of the barstools still shot down the main NPC’s Valkyrie and completely changed the planned narrative, meh!
 
  • Like
Reactions: Pagumb and Stoof