Which Mordheim version to use?

Basileus

Ganger
Jun 24, 2014
87
160
63
Germany
Hello Yaks

I think about getting back to Mordheim, after all the inspiration from Echoes of Imperium. But I remember Mordheim having some balancing issues, some issues with shields etc. And I was wondering which game rules and updates are "commonly" used nowadays, especially by all those folks playing Mordheim MMXIX. Haven't found rules talk on the blog or their member's Instagram accounts etc. (Haven't asked there either, ahem.)

Still have the original rulebook, been following a little over the years and know the Google Drive with all the docs – But was wondering about the current community state of the game. If there is any.

Cheers
 
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spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
10,367
14,411
283
Tilehurst, U.k.
Not been playing recently, but my suggested go to house rules if a new starting group are:

dont use lustria or kemhria setting warbands
ban shadow warriors warband
Give shield an additional bonus of +1sv when combined with a hand weapon in combat
give duel weilding weapons a -1 to hit modifier (possibly then introduce a skill called duel wielding to remove this penalty)
remove nurgles rot from carnival warbands (or nerf in some way, many options are available)
smack any skaven player over the head who sling spams with the rulebook repeatdly

Finally, enjoy the remaining inbalances are part of the fun of the system and remember it isnt meant to be perfectly streamlined and balanced.
 

Aulenback

Gang Hero
Yak Comp 3rd Place
Mar 29, 2016
1,973
4,050
183
Halifax, NS, Canada
Locally, we generally just use the main book as available on Broheim or here in the Vault, and the scattering of warbands and rules except for Lustria and Khemri [so yes to sets like Empire in Flames, Border Town Burning, Mutiny in Marienburg], and the second Beastman Raiders list rather than the first Beastman Raiders list.

Fun additional sets of rules to use include the "Let it Burn" fire rules.

The shields offering an extra +1 save in close combat works well to offset the assumed advantage of two hand weapons.
 
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Zamerion2

Ganger
Sep 27, 2019
58
71
28
Has anyone adapted the new necromunda's style rules?

Alternative activations, demoralization system...

I think it would bring a lot of life to this game
 

spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
10,367
14,411
283
Tilehurst, U.k.
Is there a list where I can see which "set" each Warband belongs to?
yes... brief search gave me this:


from a quick scan down there, all 1a stuff is fine bar the removal of nurgles rot from carnival of chaos.

If you want any feedback on other stuff, just ask and I'll try and give you a bit of a view on them. Not saying I have played even half of those, but should be able to give you some pointers on how powerful/abusable they would be.

Of the 1a stuff, if you strip rot, skaven are the most abuseable with sling spam, but otherwise they are all much of a muchness.
 

Aulenback

Gang Hero
Yak Comp 3rd Place
Mar 29, 2016
1,973
4,050
183
Halifax, NS, Canada
Broheim really is a good and comprehensive resource.

Lustria Warbands:
Forest GoblinsGoblin2LUS | PDF
High ElvesHigh Elf2LUS | PDF
LizardmenLizardmen2LUS | PDF
Skaven of Clan PestilensSkaven2LUS | PDF

Khemri Warbands:
Arabyan NomadsHuman3KHE | PDF
Arabyan TheivesHuman3KHE | PDF
Cursed DwarvesDwarf3KHE | PDF
HobgoblinsGoblin3KHE | PDF
LahmianVampire/Undead3KHE | PDF
MagesHuman Wizard3KHE | PDF
NecromancerUndead3KHE | PDF
Nehekhara Tomb GuardsUndead3KHE | PDF

The column headers on the Warbands page are buttons - click on "source" and it will sort them that way, though things like the halfling list from the Citadel Journal will list "CJ" as the source, while the intent is either for main Mordheim or for Empire in Flames [also a good campaign setting, generally balanced with the original warbands].
 

Luke82

Gang Champion
Mar 11, 2017
481
1,515
123
Basildon, United Kingdom
Has anyone adapted the new necromunda's style rules?

Alternative activations, demoralization system...

I think it would bring a lot of life to this game

My buddies and I are using a dice draw mechanic for Mordheim and it’s great, combat can get a bit crowded but it’s a blast, would struggle to go back to igougo now.
 

Luke82

Gang Champion
Mar 11, 2017
481
1,515
123
Basildon, United Kingdom
We put a specific coloured die (could be a any token, we just have lots of different coloured bolt action order dice) for each warband member in a bag, then draw one at random each time, if it’s your die you activate one of your blokes. It’s really good for us as we nearly always play 3+ players so you don’t get any down time, you never know if it will be your die next so have to keep adjusting your plans each time a new die comes out.
 

Talarius

Juve
Nov 1, 2012
22
10
13
Has anyone adapted the new necromunda's style rules?

Alternative activations, demoralization system...

I think it would bring a lot of life to this game
Yes, there’s “Mordheimunda” a 50+ page pdf @ www.alwaysstrikesfirst.com that converts Mordheim to the N17 core rules. I just heard about it yesterday and downloaded the pdf a minute ago… so I couldn’t say how good it might be.