After a loooooong time we finally got together for a bit more Quest. A dwarf, a wardancer, a witch hunter, and a warrior priest were enlisted to find a missing dwarf prospector, and stumbled into a nest of night goblins.
The quest with level one warriors with no wizard was a real battle, even against goblins. Squigs and spiders proved a tough combo, at one point trapping two heroes in a room with a slowly descending ceiling, who made it out just in time thanks to a lucky skeleton key find.
Our dwarf was particularly useless, rolling an astounding number of 1s to hit, matched only by the power rolls of the warrior priest who was even MORE useless, spending half the game incapacitated and the other half failing to bless anyone… we are pretty sure a copy of the beano was hidden in that holy book.
The final room encountered a goblin shaman with a troll and his bodyguards, the heroes got lucky and managed to kill the troll before he could regenerate, eventually stoving in the head of the shaman and freeing the dwarf.
The battered heroes made their way back to town, lead by a guide who eventually stole half their treasure. The city was nearly as bad as the dungeon with the dwarf getting run over by a cart and reduced to begging, and the witch hunter being arrested for supposedly assisting a criminal. The Wardancer pranced off into the woods, and the warrior priest was retired after losing so many of his staring wounds (a little house rule we have instead of insta death when incapacitated).
Overall it was classic quest and the start of a whole new campaign.
The quest with level one warriors with no wizard was a real battle, even against goblins. Squigs and spiders proved a tough combo, at one point trapping two heroes in a room with a slowly descending ceiling, who made it out just in time thanks to a lucky skeleton key find.
Our dwarf was particularly useless, rolling an astounding number of 1s to hit, matched only by the power rolls of the warrior priest who was even MORE useless, spending half the game incapacitated and the other half failing to bless anyone… we are pretty sure a copy of the beano was hidden in that holy book.
The final room encountered a goblin shaman with a troll and his bodyguards, the heroes got lucky and managed to kill the troll before he could regenerate, eventually stoving in the head of the shaman and freeing the dwarf.
The battered heroes made their way back to town, lead by a guide who eventually stole half their treasure. The city was nearly as bad as the dungeon with the dwarf getting run over by a cart and reduced to begging, and the witch hunter being arrested for supposedly assisting a criminal. The Wardancer pranced off into the woods, and the warrior priest was retired after losing so many of his staring wounds (a little house rule we have instead of insta death when incapacitated).
Overall it was classic quest and the start of a whole new campaign.