Why Necromunda? Well, the vintage Necromunda was based on the 2nd 40K rules. That meant you got a detailed skirmish game with lots of opportunities on the battlefield: Shooting your guns & throwing grenades, overwatch, pinning, running, jumping over holes or down, climbing & falling, hand-to-hand combat, hiding, coup de grace and crawling around when wounded. Your named gangers would accumulate XP and turn into infamous daredevils or disfigured poor devils. Some of them would outperform their peers on the battlefield while others were notorious for not getting the job done. Just one example: My Redemptionist leader from the 90s was armed with a meltagun. It was and still is one of the strongest weapon in the game. But in important situations when it was crucial to wound the target, his shot would just fizzle out... And then on one fateful day he suffered from a survivor of his blast a crippling head wound, thus turning him into a vegetable. His gang pooled their resources in the aftermath and acquired a lobochip for him. It´s events like these that will be remembered up to this day. All the different scenarios spice up the game like watching an action movie. Just make sure that you never play the same scenario again until you played all the others at least once and you won´t have issues like being constantly ambushed by other gangs or having to play endless Rescue missions because your opponent got lucky again with his capture roll. Just introduce some house rules to Necromunda and you are good to go. Well, that was the past and how is the present? It just got better! Alternate activation brings the second player back into the fold without having him to take a nap while player 1 got lucky with the initiative roll. My personal favourite is by far the board game tiles. They are easy to store and the Badzone Delta supplement introduced several new tiles with neat special rules. You know where my N17 Nurgle chaos cultist felt right at home? Standing in the near vicinity of these green fluorescent fungi while wearing respirators and watching the opposition wasting their turns because they inhaled those toxic fumes without the aid of a nice gas mask. The miniatures just got better for all the Houses and the Gang Tactic Cards introduce some interesting happenings to the game. But you have to be careful to always draw them and NOT choose them as nobody is keen to suffer an out of ammo effect on their costly heavy weapons in each and every game. Brutes and pets have been introduced to the game as well to expand the range of available miniatures. And finally I must add a fact that most gamers enjoy to no end: GW published a game set in the 40K universe which is NOT filled to the brim with bloody space marines of all the different colours, shapes and forms. If this doesn´t make you happy, I don´t know what will.