Why Necromunda?

Discussion in 'Tabletop Games' started by Sundown Dreamer, Dec 9, 2018.

  1. Wasteland

    Wasteland Ganger

    Why Necromunda?
    Well, the vintage Necromunda was based on the 2nd 40K rules. That meant you got a detailed skirmish game with lots of opportunities on the battlefield: Shooting your guns & throwing grenades, overwatch, pinning, running, jumping over holes or down, climbing & falling, hand-to-hand combat, hiding, coup de grace and crawling around when wounded. Your named gangers would accumulate XP and turn into infamous daredevils or disfigured poor devils. Some of them would outperform their peers on the battlefield while others were notorious for not getting the job done.

    Just one example: My Redemptionist leader from the 90s was armed with a meltagun. It was and still is one of the strongest weapon in the game. But in important situations when it was crucial to wound the target, his shot would just fizzle out... And then on one fateful day he suffered from a survivor of his blast a crippling head wound, thus turning him into a vegetable. His gang pooled their resources in the aftermath and acquired a lobochip for him. It´s events like these that will be remembered up to this day.

    All the different scenarios spice up the game like watching an action movie. Just make sure that you never play the same scenario again until you played all the others at least once and you won´t have issues like being constantly ambushed by other gangs or having to play endless Rescue missions because your opponent got lucky again with his capture roll. Just introduce some house rules to Necromunda and you are good to go.

    Well, that was the past and how is the present? It just got better! Alternate activation brings the second player back into the fold without having him to take a nap while player 1 got lucky with the initiative roll. My personal favourite is by far the board game tiles. They are easy to store and the Badzone Delta supplement introduced several new tiles with neat special rules. You know where my N17 Nurgle chaos cultist felt right at home? Standing in the near vicinity of these green fluorescent fungi while wearing respirators and watching the opposition wasting their turns because they inhaled those toxic fumes without the aid of a nice gas mask.

    The miniatures just got better for all the Houses and the Gang Tactic Cards introduce some interesting happenings to the game. But you have to be careful to always draw them and NOT choose them as nobody is keen to suffer an out of ammo effect on their costly heavy weapons in each and every game. Brutes and pets have been introduced to the game as well to expand the range of available miniatures.

    And finally I must add a fact that most gamers enjoy to no end: GW published a game set in the 40K universe which is NOT filled to the brim with bloody space marines of all the different colours, shapes and forms. If this doesn´t make you happy, I don´t know what will.
    #21 Wasteland, Feb 11, 2019
    Last edited: Feb 20, 2019 at 4:26 PM
  2. Kitcar

    Kitcar Gang Hero

    Here! Here! !
    Shiveker likes this.
  3. MusingWarboss

    MusingWarboss Gang Hero

    I could save time and just quote everyone else in the thread! :D

    But yes, Necromunda was always my favourite game simply because it was about ordinary humans, striving to survive in this mad dangerous universe. Even in the hive, their own home, it was dangerous and no one cared about them.

    Plus in game terms you ended up crafting your own characters, you cared for them, you remembered them as actual individuals. Sure it borrowed heavily from 2nd Ed. 40k but really it was companion piece putting back elements that they removed from Rogue Trader!

    The hive city concept wasn’t unique to them: see Judge Dredd or prior to that the 1970s novel “High Rise” (or even Doctor Who: Paradise Towers) but ORB era necro wore its cultural references openly;
    They actually encouraged you to liberally borrow from literature, film and tv for your games.

    It was also possibly the last game to have a blatant pun on an actual person, with Mad Donna and her conical bra.

    The new game is ace but it’s standing on the foundations of its predecessor and in turn other early GW output. That could be why is seems so free and open - because it harks back to an era where IP was something to be used as a game device, not fenced off.

    Interestingly as of writing there is a Warhammer Community article about how they play Necromunda narratively at Warhammer World. I’ll link when I find it again. It worth a look. Because it started under ORB and then moved into N17/8.

    Forget the constraignts of the premade campaigns. Make it up yourselves. (y)

    EDIT: Warhammer Community link:
    #23 MusingWarboss, Feb 13, 2019
    Last edited: Feb 14, 2019
  4. Kitcar

    Kitcar Gang Hero

    That's why it was the first named character in Nec that I bought, I thought it was a pretty good likeness of the poop star.
  5. Punktaku

    Punktaku Un-Dis-Honored
    Honored Tribesman

    What about the Catachan hero Sly Marbo?
    Scavvierising and Tiny like this.
  6. Kitcar

    Kitcar Gang Hero

    Who is a parody for whom?
  7. Punktaku

    Punktaku Un-Dis-Honored
    Honored Tribesman

    Seriously? Sylvester "Sly" Stallone? Rambo? = Sly Marbo?
  8. Kitcar

    Kitcar Gang Hero

    ahhhh duncyness admitted.

    Edit: ?Not a Nec model according to a non-noticed website name from general bing search. 40K Catachachan guy.
  9. Punktaku

    Punktaku Un-Dis-Honored
    Honored Tribesman

    Catachan hero. I think he came out after Mad Donna.
  10. Wasteland

    Wasteland Ganger

    Just to shine a light on all this Sly Marbo & Catachan business.
    This 40K jungle fighter regiment hails from the death world Catachan which is a very dangerous place inhabited by all manner of life forms which are hostile to humans. Among these life forms are animals, plants, fungi and even microbiological species though the latter take usually a backseat in the stories because you can´t fight them with a lasgun or a Catachan knife. Just to survive a single day on this planet takes considerable skill and therefore it is no wonder why outsiders perish quickly. Even most Catachans don´t make it to a more mature age but the guys & gals who do survive are the most badass humans in the whole 40K universe. Sorry space marines to burst your bubble but that´s the truth.

    The idea for the whole planet was ripped off by GW from the novel "Death World" by Harry Harrison who published it in 1960. The people who inhabit the original death world in this novel, which I read myself because I am a Catachan player since they had their own codex, are all also buff like the Catachans but wear a survival suit whenever they go into the tropical wilderness. Be aware that even a mosquito sting is lethal in this locale and therefore this procedure makes absolutely sense. Well, the Catachans do not wear any kind of armour but just a muscle shirt when they feel like it.
    Why is this the case? Well, GW combined features from Harrison´s novel with elements from the second Rambo movie (1985) which takes place in Vietnam starring Sylvester Stallone. As a real 80s action hero, he is also buff and doesn´t hide his impressive physique either. It was a wise move from the Rambo fans in GW HQ at that time to come up with this clever idea as the Catachans are still going strong in 40K up to this day despite constant claims by whiny 40K players that they don´t belong in an environment where each and everyone wants to get hold of a precious power armour.

    Is the novel any good? I liked it but won´t spoil any details for you. And yes, Sly Marbo is actually Sylvester acting like in the Rambo movies but doing all this daredevil stuff he is usually known for in the 40K universe.
    #30 Wasteland, Feb 14, 2019
    Last edited: Feb 15, 2019 at 3:20 AM
    Space Truckin likes this.
  11. Kitcar

    Kitcar Gang Hero

    I wish I would have got a few boxes of the "Jungles Fighters" back in the metal days. But at that time I could not bear to start a third army, as it was I ended up with Space Wolves, Tyranids, and Orks. The orks have not seen stripper nor knife yet....
  12. Dreadnought

    Dreadnought New Member

    Why necromunda?
    I originally got into Warhammer fantasy when my brother bought some miniatures home. My brothers and a couple of other lads all then started building armies. I had various from undead, chaos dwarf and Bretonian armies. But the battles always seemed to take ages to finish and one guy was never prepared. Always wrote his list the day of the battle, always wanted to know what everybody else was playing and he was always about the win not the enjoyment.

    We stumbled onto Necromunda through the White Dwarf mag and bought the game. Loved playing it and trying out all the different scenarios that we could find on the internet. This led us onto playing Gorka Morka which i also loved playing, and converting mini's for. Stopped doing anything with miniatures for years but about 18 months ago my brother suggested we should try some Necromunda. I discovered Yaktribe and here I am trying to squeeze it in between work, gym, and all the other adult responsibility that we have to do.
  13. Greyhart

    Greyhart Juve

    I sort of "fell into" Necromunda. At the time I was heavily into 2nd Ed 40K (and had played Rogue Trader before that) and was greatly enjoying the imagery and stories behind the game. A couple friends picked up Necromunda when it came out and our local group gave it a try. We all got hooked. Here was a game that used great looking (at the time they were) miniatures but also had rules to make them better as you played. It brought in elements of roleplay but kept them relatively simple. Not only that but it focussed on one small part of the vast and terrifying Galaxy.

    Games were fun, fast and furious. Rivalries developed along with stories about each model. You became invested in each and every one, revelling in their victories and agonizing over their defeats. You sweat out each roll of the dice whether it was in combat trying to get that shot off or make a save, or in between when you were trying to find that sweet piece of gear for your gang. It all meant something to you.

    My Orlock gang was so much fun, and again I fell into playing them as I did the game. No one in the group wanted them. Everyone wanted all the other gangs (LOTS of Escher as I recall), so I got all the Orlock plastic sprues from everyone's starter boxes for pretty much nothing! I got busy converting using leftover Space Marine weapons and had just about every weapon conceivable ("INCONCEIVABLE!"). I was never lacking for new recruits. As new stuff came out I added on some Hired Guns and Dramatis Personae.

    I was really upset when they let the line fall off. There was so much more that could have been done. Now that there's a second chance I hope GW/FW start getting their crap in one sock (unlike last year) and get it together. Necromunda is such a great setting with just as many possibilities as 40K for storylines. I really want to see it grow and succeed.

    There have been only two other (GW) games that have captivated me as much as Necromunda.. those would be Mordheim and BattleFleet Gothic. With the mess they made with AoS I'm not holding out for another Mordheim, which makes me a bit sad. As for BFG, rumor has it that another iteration is in the works. Unfortunately the same rumor has it set in the Heresy like they did with Adeptus Titanicus. Guess I'll pass on that one too if I can't use Eldar.. sorry "ASURYANI" now. Oy..

    Anyway.. it's just Necromunda out of all those now and I'm enjoying it just as much as before. Here's to hoping it continues foiir a long time.
  14. MusingWarboss

    MusingWarboss Gang Hero

    Specialist games stuff does seem to be set in the (fictional) past, or an alternate universe in the case of blood bowl.

    I guess that’s so it doesn’t conflict with the main range.

    On the plus for old Warhammer fans, that does raise the possibility of the old world making a return in the form of Warmaster. In some ways arguably (and someone will) a better scale for a massed rank and file wargame.
  15. Kitcar

    Kitcar Gang Hero

    Battlefleet Gothic managed to span tens of millennia, the same as 40k. It's just that when BFG was shelved, the game fluff no longer evolved.

    AND just what indeed do you think is "fictional"?? huh? :D :D
    Aulenback likes this.
  16. MusingWarboss

    MusingWarboss Gang Hero

    Fiction??? :p As in the game setting.

    As opposed to like... the 20th Century. Though all the SG stuff is based on properties from the 20th Century so... I guess SG is stuck in the past. :D
  17. Greyhart

    Greyhart Juve

    I have to agree. SG should move up with the 40K (41K?) storyline. They're really missing out on an opportunity here to update games, bring in new models, etc. I get that everyone wants to play 30K because you can use the Primarchs and ancient tech but I'm really over the hype.

    Since this is a Necromunda thread, getting back on track, another reason I went for Necromunda is that there wasn't any Space Marines, Eldar, or Orks involved. Nor in my opinion should there be except in special scenarios. The game isn't about planet spanning battles with Galaxy wide repercussions. It's about the hardscrabble hand to mouth existence of the rest of the Imperial citizens.

    I like that aspect of it. I don't want to see "gangs" of Space Marine Scouts, Ork Boys, Eldar Warlocks, or any of that walking around the Hive. Keep them all out in the bigger grim dark where they belong and leave my small patch of it alone. Besides, you have Kill Team now.

    Another thing that captured me about Necromunda - and even more now - is the uniqueness of the models. They're not part of a squad with standard gear, each one is an individual. I don't know about the rest of you but I really put thought into each models equipment along with their role, and even their personality. They're not just "Random Trooper #34". That's Tommy "The Gun" with his Autogun who ALWAYS uses rapid-fire when shooting. Yeah he might be a bit slow because of that old leg wound. He got that when we fought against the Goliath 'Roid Ragers in the "Shootout in Hab-block 57-Gamma".

    To me that kind of characterization is one of the things that make the game so much fun. You become invested in each and every model rather than as in 40K just using them as pawns or ablative armor for your leaders. Each model has a story which develops as you play and contributes to the overall narrative of the game. To me that makes the game and it's battles incredibly engaging. I honestly can't wait to see what happens to my gang(s) next!
  18. Kitcar

    Kitcar Gang Hero

    The Gang War (6 issues) and Necromunda Magazines (15 issues) discussed scenarios where off-worlders could have appeared in the hive, but as they were usually much more powerful (looking at the stat lines) and so would appear singly or in small numbers. Never used them either. Orks. Eldar. Chaos. Genestealers and Genestealer Hybrids, Magus and Primarch, Guardsmen would be way too wise. The fluff specified that the space marine armour never made it and flak jackets were as good as it got. The way it was depicted even the bikes couldn't manage well if at all. Ride up the ladder.
  19. MFMONK

    MFMONK New Member

    Love settings, fluff and idea of own "band" (gang), gaining experience etc. Always wanted to try this game and now I'm collecting all stuff related to new edition. Hope GW will support it forever.
  20. Aulenback

    Aulenback Gang Hero

    It was a vignette. I similarly liked [and like] GorkaMorka, because of that. There is defintely room for outsiders-as-outsiders [the Outlanders and Digganob expansions proved that], but I suppose it is telling that despite crafting Ratskin-based rules to allow for a Kroot warband in the ORB Underhive, the gang that really gets my attention and effort is my Pit Slaves, which are solidly embedded in the setting, and that I'm looking at Precipice as a setting for the mixed-species equivalent.

    For me, having started with Rogue Trader and Realms of Chaos, the appeal of building up a character-ful coterie of individuals who have their own narrative, and the creation of story through incidental events, was the solid appeal of Necromunda, GorkaMorka, and Mordheim. The fact that the rules were [are, since I still run with ORB] loose enough that random rolls could easily swing over careful tactics meant that (a) winning is accessible to all sorts of players, and (b) losing in NM isn't as painful as losing in chess, and (c) there is room for the absolutely ridiculous in all three games, and ridiculous makes for memorable story. I cannot remember any of the many moments where one of my competent Orlocks took someone out with his well-timed and placed shotgun fire, but I handily remember the time my Yeld Spyrer was actually hit by long-range lasgun fire that didn't wound at all, but he then tripped over the edge of the gantry despite his wings and high initiative, and plummeted to his death several stories below, like a broken pigeon. Because it was ridiculous.

    Additionally, like the Realms of Chaos books, battles were not fought between regimented soldiers in uniform, but between bedraggled groups of individuals. A chance, then, to explore and show off very ... individual ... individuals, and their smaller stories. As the scale of 40K and Fantasy Battle increased to Armageddon levels, this only became more and more true. Necromunda, GorkaMorka, and Mordheim let us see the minor characters, who would never have a place on a military battlefield, except as gratuitous casualties.
    Scavvierising, Punktaku and DArquebus like this.
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