What's up,
Gang?
(Pun intended)
I'm reporting in from the
Development Discussion Thread to offer my services. I've noticed that there is some concern about organization of ideas and thoughts for ease of workflow. I highly recommend
Trello. It is an invaluable free tool for workflow and being able to move these brainstorming suggestions around as we like with commenting, a color-labeling system, and the like. I've used it extensively in similar past projects and would be happy to set it up for us.
As I have recently graduated and the 'rona is making it hard to acquire a job at the moment, I have free time. I've done a lot of copy-editing and transcribing into an .odt file from the books, cutting things out and fixing wording, for my own work on a similar vein. So as long as I have a podcast in the background or someone in Discord, my hands kinda just go.
If we were to be able to sit down and coordinate one evening over Discord, we could discuss the workflow and kick some life into where we need it in the project.
From what I gather, I'll be needing to send our chief editor my email.
As for the timing of playtesting, we need a foundation to be able to hand over. At the moment, especially since updates have slowed down, we do not have a lot to offer as of yet? We'd want to establish the core rules of the game (conditions&junk, priority, action, move, shoot, combat, resolve hits, end phase) to be able to let players start skirmishing to playtest. We have suggestions for small changes from what I can see and some decisions, akin to house rules, but not any "we are confident and ready and need this playtested before we can close the book on A, B, and C" things yet.
If I am missing anything or barking above my bite, be sure to spray this Juve with recycled-water!
-Commi