Skill access separates leader from psyker leader. I can't wrap my head around all these rules and what they're suppose to mean. Is it supposed to say each psyker can start with 2 free "skills" (skill or power)? Is it max 1 skill and max 2 powers?
I disagree it was unintentional, wyrd powers suck and nobody ever takes them, at least this way psykers actually have powers, as those (lets remember, largely situational and not very effective) powers aren't competing with actually useful skills when purchasing a modelWhile the wording of the rules support the two powers argument I doubt that's what GW intended when they wrote it. They might have wrote instead of thier clumsy long-winded wording in the book of the outcast "any Gang psykers may either chose from thier original power list or from one of the disciplines in this book" Think of how much ink that sentence will have saved...
As of the new Core rulebook change to Maintain Control psykers are now more viable again as well.
So for me there was no question, till i read this here...
Book of ruin Rules:
A.) Starting Skill:
The Cult Witch starts with one skill chosen from their Primary skill set AND the Non-sanctioned Psycer Skill
B.) Special Rules:
...Chaos Cult Wyrd Powers are treated as Primary skill sets for the purpose of skill selection.
My understanding:
1. A -> Witch starts with one skill AND the Non-sanctioned Psycer Skill
2. B -> So the special Rule is a clarification to the one starting skill which can be choosen and has nothing to do with the Non-sanctioned Psycer Skill
Scouring on the cults list is just basic not continuous. It is continuous in the outcast power list which they can also take. However while it allows you to fire next turn as one of your actions and then move or whatever, so better than before, you still need a willpower check so risk perils of the warp and your head blowing up. You just point and shoot the hand flamer. Saves the skill choice, and xp if a second power, for another skill. It's not the worst choice for setting people on fire, the Garbage heavy flamer comes to mind, it is not best either.Arguably Scouring is Continous Effect so doesn't need that expensive and vulnerable setup anymore. And starting skills should be universal for all psykers so can't look at the witch in particular for balance. And Witch can take universal powers now? Some may be more powerful than the old witch powers.
That is an inconsistency so it depends how you deal with those. I prefer to have unique names for unique rules, otherwise you will have different rules for all sorts of things. A lot of bad stuff has been printed differently in various books. As far as I remember Scouring has many different versions depending on where you look.Scouring on the cults list is just basic not continuous. It is continuous in the outcast power list which they can also take. However while it allows you to fire next turn as one of your actions and then move or whatever, so better than before, you still need a willpower check so risk perils of the warp and your head blowing up. You just point and shoot the hand flamer. Saves the skill choice, and xp if a second power, for another skill. It's not the worst choice for setting people on fire, the Garbage heavy flamer comes to mind, it is not best either.
I assessed the cult witch before because genestealer cult alpha has other things going for it with more survivable stats and far better weapon selection. As do venator hunt leaders and psyker outcast leaders. Those fighters have other options available that can shore up failings in powers ,back up plasma gun etc, the poor witch still needs a little help.
They have not stated that Ruin is now defunct so thier powers are still current and valid. The Core book and Outcasts allow witches and other legacy psykers to chose the more recently printed powers, most are the same or improved versions, but a few powers, Warp strength, dark shield Hypnosis and Zealot, are not in the newer books so you have to used the old versions. As I discussed in a previous post those powers for helots witches and genestealer brain beasts have good interaction with the new rules.Arguably that is what happened in Outcast. Which is why I no longer consider Ruin to have valid definitions of wyrd powers.
In theory they tell the community it is defunct in official FAQs but aside from the odd rewording of a line here and there the only book they have actually said is defunct is Gangs of the Underhive. I may have missed them saying the Gang War books are defunct.When does GW state that something is defunct or replaced? That's why we discuss all sorts of micro details that change between books. Entire books are actually defunct because GW published revised versions. Nobody knows about this, particularly not GW customer service. I know cause I asked