Sorry! Missed that!Very nice, although I'm afriad the competition rules (https://yaktribe.games/community/threads/yaktribe-competition-rules.2785/) require entries to be started during the competition period - so, you'll have to get started on the next guild!
Time to start a new Guild then!
Should we delete the old message?
(Note to self: start reading before posting)
In the book all the different representatives of the Guilds are organised in the same way: the Guild Procurator is the leader of this "mini-faction", and his/her retinue consists of an attendant (Guild Factotum) and one or two bodyguards.Do the guilder groups in the book have specific roles/character types described that can be played in game? If so, would someone be kind enough to briefly describe them?
The main Guilds groups on the Book of Peril are
There are some other ones, like the Iron Guild (weapon dealers, their representatives are a bunch of hive scum armed to the teeth), the Air Guild (they control the humungous fans and vents that keep the air moving through the Hive) and the Light Guild (they control the electricity and are basically arch-rivals of the Promethium Guild)