spafe
Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
So, after much pestering, the trolls are now into their semi finals for 'most interesting stain on their loin cloth', and are still AWOL.
Once again the hatters will step up and kick off the next wonderful yak comp, as decided by the illustrious @Kommissar Shriken . The subject... the CAVE!!!!
The cave:
Necromunda : some hive miners find a entry to a cave while drilling for some raw materials. Your gang was the first who was informed for this finding. The whole is very small and just a few gangers can crawl into it. Make a exploration team who enters this new whole. You will need more than just weapons to explore this section.
OR make the scare in the cave, when the drill crash threw the wall, whats coming out? a monster? mutants? genestealer? chaos? or just some veterans from another gang who made this trap?!
Same for gorkamorka and mordheim:
Gorkamorka: while searching scrap in your mine, your boyz breaking a wall and find a entry to a shipwreck-section from the space hulk. Chose your team and equip them well to join the new whole or make something coming out the whole: spilled canibal digganobs, muties, monsters or something that was on the spaceship before it gets a part of the spacehulk like daemons?
Mordheim: some miners (probably dwarfs) had the bad idea to search for wyrdstone under the city of the damned... after they break through a wall, they find a entry to some very old catacombs. make a adventurer team who enters the catacombs or make something scarry thats coming out: monsters, daemons, chaos warriors sent by the shadowlord himself?
These entries could be as follows (as a starter for 10):
an exploration team
mining exquipment
terrain piece for the hole/chasm
Beasts or worse (who emerge from the pit)
The end date shall be... 5 and a half weeks hence... which makes it... Friday the 18th October.
Have at it!
Once again the hatters will step up and kick off the next wonderful yak comp, as decided by the illustrious @Kommissar Shriken . The subject... the CAVE!!!!
The cave:
Necromunda : some hive miners find a entry to a cave while drilling for some raw materials. Your gang was the first who was informed for this finding. The whole is very small and just a few gangers can crawl into it. Make a exploration team who enters this new whole. You will need more than just weapons to explore this section.
OR make the scare in the cave, when the drill crash threw the wall, whats coming out? a monster? mutants? genestealer? chaos? or just some veterans from another gang who made this trap?!
Same for gorkamorka and mordheim:
Gorkamorka: while searching scrap in your mine, your boyz breaking a wall and find a entry to a shipwreck-section from the space hulk. Chose your team and equip them well to join the new whole or make something coming out the whole: spilled canibal digganobs, muties, monsters or something that was on the spaceship before it gets a part of the spacehulk like daemons?
Mordheim: some miners (probably dwarfs) had the bad idea to search for wyrdstone under the city of the damned... after they break through a wall, they find a entry to some very old catacombs. make a adventurer team who enters the catacombs or make something scarry thats coming out: monsters, daemons, chaos warriors sent by the shadowlord himself?
These entries could be as follows (as a starter for 10):
an exploration team
mining exquipment
terrain piece for the hole/chasm
Beasts or worse (who emerge from the pit)
The end date shall be... 5 and a half weeks hence... which makes it... Friday the 18th October.
Have at it!