Sort of the attacker? They get first choice of sides and first choice of cards to eliminate (deployment/conditions/environment) so have a huge advantage in terms of defining what the battlefield conditions are gonna look like. If you want to win on turn zero you want to be "blue".What’s a blue player?
I've been wanting to revisit 2nd edition for several years. I just didn't like the changes 3rd edition made, and while some things got better, 6th and 7th edition (where one of my groups stopped) just got so unnecessarily complicated and bloated, and 0th edition is apparently the Whose Line of Warhammer (where everything's made up and the points don't matter). There was actual strategy in 2nd edition, not just it being about whose number is bigger. Wargear was gear, not just guns.
I started going through the Chaos Codex again to update things. Mostly retyping things to clean them up, but also to add new units and reconcile with the current model range. I'm of two minds here. Either just expand on 2nd edition so that we can all play with the models we can buy, or to start cleaning up and rewriting the game but based on 2nd edition. Adding things like alternating activation, hand-to-hand rules than don't take an hour to resolve (I like 2nd ed hand-to-hand, but it really doesn't work on a squad scale), and playability in large scale games.