N18 Yaktribe Campaign System (Where we translate the old school feel to the modern game)

Personally I'd like to see Van Saars BS modified, but I've already had one player running away crying becuase I removed their free bodyglove (and all other free armour too). Propably not such a loss, but my concern is that recruitent is already challenging, so there's allways a considerations to do with houserules. Would play from the the books, but that's just even more headaches as we know.
 
Where is your version I know I had a look at it sometime. Don't know where, though.

For clarity, here they are, inc general rules and the specific Van Saar ones



I notice a wee error here; players start with settlement, 2 territories and 2 rackets.


 
Here's my version of Retro-Munda:
Deephives
This made me chuckle in a good way. Our group has started doing same project and we've also decided that LD test with penalty for dead fighters is the way to go! If 2 different groups think of the same idea, then it is has to be good.

- N18 has a strange bloat in character development where developing gangers end being more costly to Gang Rating than recruited heroes. This is anti logical. However, syncing fighter advances to the cost recruited heroes means that that upgrades fighters get are not in touch with the actual power their upgrades represent. This kind of explains why a Toughness upgrade is very costly, but it leaves a big hole in the locig for hero recruitment cost.
We've decided to go with Shadow War: Armageddon way of approaching juves. Juve can't buy advancements, but for 10 xp points he can become a ganger, upgrade his statline for free and change equipment once.

We also made every gang have the same stat line. However, every gang gets "thematic" advance, STR for goliath, I for Escher, M for Delaque, LD for Orlock; Cawdor gets nothing, but it means that their fighters are cheaper and thus easier to spam, Van-Saar get built-in Undersuit (and we've removed undersuit from game) while having different prices for armor to acommodate for +1 save. You can pick 2 types of champions: +WS and +A one or +BS one.
 
This made me chuckle in a good way. Our group has started doing same project and we've also decided that LD test with penalty for dead fighters is the way to go! If 2 different groups think of the same idea, then it is has to be good.


We've decided to go with Shadow War: Armageddon way of approaching juves. Juve can't buy advancements, but for 10 xp points he can become a ganger, upgrade his statline for free and change equipment once.

We also made every gang have the same stat line. However, every gang gets "thematic" advance, STR for goliath, I for Escher, M for Delaque, LD for Orlock; Cawdor gets nothing, but it means that their fighters are cheaper and thus easier to spam, Van-Saar get built-in Undersuit (and we've removed undersuit from game) while having different prices for armor to acommodate for +1 save. You can pick 2 types of champions: +WS and +A one or +BS one.

That's really intriguing although I guess for me it removes the narrative progression of juves - they become identikit - but it is rather simple.

Liking that model of ganger design, it could certainly help with some profile abuse. So they have to pay for those initial advances?
 
That's really intriguing although I guess for me it removes the narrative progression of juves - they become identikit - but it is rather simple.

Liking that model of ganger design, it could certainly help with some profile abuse. So they have to pay for those initial advances?
Yes, of course. Cheapest one are Escher with +5 cost to fighters and most expensive are Delaque for having +1M. If you are interested, I could share our draft of rebalanced gang/equipment list.
 
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Yes, of course. Cheapest one are Escher with +5 cost to fighters and most expensive are Delaque for having +1M. If you are interested, I could share our draft of rebalanced gang/equipment list.

Always interested! Happy to share our campaign books too but despite our nerfs to Escher and Van Saar it is probably still very imbalanced.