N18 Yaktribe Campaign System (Where we translate the old school feel to the modern game)

JawRippa

Ganger
Mar 31, 2017
149
117
58
Here's my version of Retro-Munda:
Deephives
This made me chuckle in a good way. Our group has started doing same project and we've also decided that LD test with penalty for dead fighters is the way to go! If 2 different groups think of the same idea, then it is has to be good.

- N18 has a strange bloat in character development where developing gangers end being more costly to Gang Rating than recruited heroes. This is anti logical. However, syncing fighter advances to the cost recruited heroes means that that upgrades fighters get are not in touch with the actual power their upgrades represent. This kind of explains why a Toughness upgrade is very costly, but it leaves a big hole in the locig for hero recruitment cost.
We've decided to go with Shadow War: Armageddon way of approaching juves. Juve can't buy advancements, but for 10 xp points he can become a ganger, upgrade his statline for free and change equipment once.

We also made every gang have the same stat line. However, every gang gets "thematic" advance, STR for goliath, I for Escher, M for Delaque, LD for Orlock; Cawdor gets nothing, but it means that their fighters are cheaper and thus easier to spam, Van-Saar get built-in Undersuit (and we've removed undersuit from game) while having different prices for armor to acommodate for +1 save. You can pick 2 types of champions: +WS and +A one or +BS one.
 

Petitioner's City

Gang Champion
Nov 15, 2017
294
531
118
Edinburgh, UK
This made me chuckle in a good way. Our group has started doing same project and we've also decided that LD test with penalty for dead fighters is the way to go! If 2 different groups think of the same idea, then it is has to be good.


We've decided to go with Shadow War: Armageddon way of approaching juves. Juve can't buy advancements, but for 10 xp points he can become a ganger, upgrade his statline for free and change equipment once.

We also made every gang have the same stat line. However, every gang gets "thematic" advance, STR for goliath, I for Escher, M for Delaque, LD for Orlock; Cawdor gets nothing, but it means that their fighters are cheaper and thus easier to spam, Van-Saar get built-in Undersuit (and we've removed undersuit from game) while having different prices for armor to acommodate for +1 save. You can pick 2 types of champions: +WS and +A one or +BS one.
That's really intriguing although I guess for me it removes the narrative progression of juves - they become identikit - but it is rather simple.

Liking that model of ganger design, it could certainly help with some profile abuse. So they have to pay for those initial advances?
 

JawRippa

Ganger
Mar 31, 2017
149
117
58
That's really intriguing although I guess for me it removes the narrative progression of juves - they become identikit - but it is rather simple.

Liking that model of ganger design, it could certainly help with some profile abuse. So they have to pay for those initial advances?
Yes, of course. Cheapest one are Escher with +5 cost to fighters and most expensive are Delaque for having +1M. If you are interested, I could share our draft of rebalanced gang/equipment list.
 
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Petitioner's City

Gang Champion
Nov 15, 2017
294
531
118
Edinburgh, UK
Yes, of course. Cheapest one are Escher with +5 cost to fighters and most expensive are Delaque for having +1M. If you are interested, I could share our draft of rebalanced gang/equipment list.
Always interested! Happy to share our campaign books too but despite our nerfs to Escher and Van Saar it is probably still very imbalanced.