Yes, it's considered too powerful. Same problem as Overseer. The game tend to break if a fighter is allowed more than 2 actions per turn.I must have missed something in the posts above but what is the problem with having some action cards that give an extra action or an extra activation in a round?
Is it considered too powerful next to some of the other cards or is it just that there are too many of them?
Cards that outright remove or disable an enemy fighter should also be axed.
I don't think you really need the complete set to translate into anything in particular.I’d also like to reiterate that creating a set of new tactic cards that can’t be translated into a standard deck of playing cards or a table is a significant issue. It’s actually something that would be a deal breaker for me to play a different ruleset.
As long as the rules allow for a deck size of 36 cards your deck can be mapped to a D66 table. As long as the rules don't require you to have more than 52 cards in your deck, it can be mapped to a standard playing card deck.