Salutations. I'll be playing in my first campaign and looking for something sneaky and fun. I know guys that will also be playing as Cawdor and Palanite, with the final undecided but likely Goliath. I am not looking to specifically counter anything, and not sure if I even could, because they seem to run the gamut. Initially I was going to skip any psychoteric powers being a beginner, but have changed my list several times, and have decided to at least dip my toe in with one ganger. My current list is:
Master of Shadow w/ grav gun and stub gun, mesh and Overwatch.
Ghost w/ long rifle and mesh.
------
Nacht-Ghul w/ Serpents Fangs, mesh and Spring Up.
------
Ghost 1 w/ Lasgun
Ghost 2 w/ Lasgun
------
Psy-Gheist w/ Stubgun (w/dumdum rounds), smoke grenades, mesh and Spatial Psychosis
Shadow 1 w/ Web pistol and autopistol
Shadow 2 w/Web pistol and autopistol
I'm look at four maneuver elements, broken down as denoted above. Obviously the goal would be to get the psy-gheist and shadows into position to take out any chaff with web + coup de grace. The 2x ghosts can support the nacht-ghul getting into range with whatever big bad the enemy has brought, and the Master and sniper just causing some chaos.
I'd look to try and power level the psy-gheist as fast as possible and grab some willpower upgrades and new powers. I could possibly look at a psychomancers harness as well, and then team him up with the nacht-ghul and figure out a new role for the juves.
Is two web pistols out the gate a little too much? I think the pistols only being S4 and the range at least makes it less oppressive than if I was brining two web guns. Am I missing anything else? I don't know which way the Cawdor player is leaning in faith vs fire, but I'm somewhat worried if he goes blaze heavy with it become a template war. I guess the bonus would be the possibility of cranking out that extra xp with the coup de grace against a bunch of basic gangers and juves?
Master of Shadow w/ grav gun and stub gun, mesh and Overwatch.
Ghost w/ long rifle and mesh.
------
Nacht-Ghul w/ Serpents Fangs, mesh and Spring Up.
------
Ghost 1 w/ Lasgun
Ghost 2 w/ Lasgun
------
Psy-Gheist w/ Stubgun (w/dumdum rounds), smoke grenades, mesh and Spatial Psychosis
Shadow 1 w/ Web pistol and autopistol
Shadow 2 w/Web pistol and autopistol
I'm look at four maneuver elements, broken down as denoted above. Obviously the goal would be to get the psy-gheist and shadows into position to take out any chaff with web + coup de grace. The 2x ghosts can support the nacht-ghul getting into range with whatever big bad the enemy has brought, and the Master and sniper just causing some chaos.
I'd look to try and power level the psy-gheist as fast as possible and grab some willpower upgrades and new powers. I could possibly look at a psychomancers harness as well, and then team him up with the nacht-ghul and figure out a new role for the juves.
Is two web pistols out the gate a little too much? I think the pistols only being S4 and the range at least makes it less oppressive than if I was brining two web guns. Am I missing anything else? I don't know which way the Cawdor player is leaning in faith vs fire, but I'm somewhat worried if he goes blaze heavy with it become a template war. I guess the bonus would be the possibility of cranking out that extra xp with the coup de grace against a bunch of basic gangers and juves?