Hi everyone !
I know there is several thread about Escher starting list but I couldn't find my answer so I'm looking for advice from veteran players.
I'm already used to play GW games as I just stopped W40k: kill team tournament due to the competitive games and begin Necromunda for more fun and scenaristic games.
Here my Escher starting list:
Queen is supposed to be played with Deathmaiden to launch it onto enemies with overseer and a little sister to open doors during group activation with deathmaiden
Matriarch is supposed to play with sister lasgun for covering fire
Wyld runner is suppose to handle opposite flank of Queen/deathmaiden
I've tried this gang in one game, it seem to run ok but I still have several questions:
Finally, you have to know that I'll face an oarlock with wrecker/demo charge and a leader with overseer, so I'm terrified of that 30" range demo charge
Thank you to everyone, especially those who have read this far. Apologies for any spelling mistakes I'm only used to read English, not write it.
P.S: a rule question: as deathmaiden with combat virtuoso can fight 3", if they charge many enemies, what can do surviving enemies that are within 3" but not B2B ? (I assume only charge or retreat)
I know there is several thread about Escher starting list but I couldn't find my answer so I'm looking for advice from veteran players.
I'm already used to play GW games as I just stopped W40k: kill team tournament due to the competitive games and begin Necromunda for more fun and scenaristic games.
Here my Escher starting list:
- Queen - mesh armor - lasgun with hotshot - Overseer
- Matriarch - mesh armor, undercover armor - boltgun, throwing knife, smoke grenade - spring up
- Deathmaiden - mesh armor, undercover armor - needle pistol, stiletto sword - combat virtuoso
- Specialist - mesh armor - grenade launcher
- Wyld runner - whip, stub gun - 2 Phelynx
- Sister - lasgun
- Little sister - stub gun, stiletto knife
- Little sister - stub gun
Queen is supposed to be played with Deathmaiden to launch it onto enemies with overseer and a little sister to open doors during group activation with deathmaiden
Matriarch is supposed to play with sister lasgun for covering fire
Wyld runner is suppose to handle opposite flank of Queen/deathmaiden
I've tried this gang in one game, it seem to run ok but I still have several questions:
- Matriarch could be replaced with another deathmaiden with same stuff, gang would be less effective in long range but Queen could "fire" 2 deathmaiden with overseer (12" first activation, then charge + combat virtuoso mean 22" minimum of threatening) into enemies for maximum chaos. Is it a good idea ?
- Wyld runner look fun, but they can only become matriarch, so they'll will only unlock group activation... I Could change the gang to:
- remove the Wyld runner, the undercover armor of the matriarch
- Add a second matriarch with boltgun, throwing knife and mesh armor
- Add a little sister with stub gun for mission objectif or loot caskets
- This would improve the long range efficiency with 2 matriarch boltgun
Finally, you have to know that I'll face an oarlock with wrecker/demo charge and a leader with overseer, so I'm terrified of that 30" range demo charge
Thank you to everyone, especially those who have read this far. Apologies for any spelling mistakes I'm only used to read English, not write it.
P.S: a rule question: as deathmaiden with combat virtuoso can fight 3", if they charge many enemies, what can do surviving enemies that are within 3" but not B2B ? (I assume only charge or retreat)
