Firstly, I was a player who ran as many Juves as possible in ORB/NCE. They were perfect long-time investments and really came into their own with plenty of stories to tell. I was the "Juve Guy" in the group because I swore by them and always had them carrying weight.
However there seems to be a change in the air; it seems that the spirit of Mary Poppins has abandoned the Juves....
N17 Juves keep disappointing me more and more in this edition... but perhaps I am missing something. I am going to list out a series of Pro/Cons that I have noticed, if any of you have counter-arguments or your own notes please share them below. I want to love my Juves, and I have included 1 in my gang for the pure narrative of it because that is something I need in my life, but it is hard to in N17. Help me see the light of the Juve!
Pro
-Commi
However there seems to be a change in the air; it seems that the spirit of Mary Poppins has abandoned the Juves....
N17 Juves keep disappointing me more and more in this edition... but perhaps I am missing something. I am going to list out a series of Pro/Cons that I have noticed, if any of you have counter-arguments or your own notes please share them below. I want to love my Juves, and I have included 1 in my gang for the pure narrative of it because that is something I need in my life, but it is hard to in N17. Help me see the light of the Juve!
Pro
- Cherry-picked advances
- Cheap bodies
- Goes straight to Champion, unlike Gangers who take an additional step to get there.
- +1 Move and Leader-Level Initiative
- Bad combat and mental stats making it hard to claim those OoA XP unless they can survive Coup De Grace duty.
- Bad equipment options, see #1
- Juves, by the time they can be equivalent to Gangers in effectiveness, have a massively bloated rating making it costly to include them in your gang if you want to limit reputation/scenario-picking of the enemy.
- Stat Caps means they can not be as good as a good ol' straight up Champion or Leader in stat increases. The stock-champion and leader will be more efficient rating-wise and can get more wounds/attacks. In the case of goliaths, they also get better strength and toughness than Juve-Champs. Is +1 Movement really that great of a trade-off?
- Gangers can advance about as fast as Juves can and trade random table for: starting with better stats all around, special weapon and loadout options, and armor.
- Use them as Savant-Slaves in Orlock/Van Saar, keep them out of scenarios and just rely on those Savant Skills to carry their weight in the gang.
- Template-Truckers. Get them skills and Cool as advances and then throw a Flamer or Grenade Launcher in their hands at Champion status. If they get a chance, they'll make up for bad combat stats with forgiving template mechanics.
- Use LoS, good Cool upgrades or Leaders, to shoot at models in the back of a row of models so that you can get stray-shot bonuses to likely hit people anyways even if they were probably harder to hit or out of LoS. (Stray Shot has been a silly rule, making it possible to snipe people or bean your own guy by simply missing. Talk about failing forward!)
- As mentioned by @JmOz01, Juves can be used to "safely" grant free bonuses for your real fighters if they simply choose to not fight after charging.
-Commi