Adeptus Arbites

ORB Adeptus Arbites Updated 2014.03.19

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The Adeptus Arbites are also known as Imperial Judges, or commonly among the inhabitants of Necromunda as judges. Every Hive on Necromunda is divided into precincts, each with it's own fortified courthoouse and substantial number of Judges. Necromunda is a vital planet to the Imperium, but population pressures mean that this is in constant danger of devolving into anarchy and civil war. The Judges maintain a constant vigilance for signs of disloyalty and subversion form Spire to Underhive. Their duty is to uphold the law of the Imperium and they are not subject to Lord Helmawr's authority, indeed, he is the subject of their closest scrutiny. The Imperium is an organisation where rebellion and defiance of the Imperial will are classed as crimes against humanity.
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A classic article from the 1990s for the ORB by none other than Andy Chambers. It is not a long article, yet it contains good background information on the Adeptus Arbites, their job of Imperial law enforcement, and ideas about how they can function in your games.

Remember, the Enforcers enforce Helmawr's Law and the Arbites enforce Imperial Law.
These are the rules for the Adeptus Arbites, the harder older brother of the Enforcers. They are fun rules, though these guys are pretty tough. They don't take ammo rolls, they have boltguns and grenade launchers and the awesome Executioner rounds for their shotguns. Has some great colour photos of the paint scheme and some nice terrain shots too.