Ash Waste Explorators

N17 Ash Waste Explorators 0.8

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New Stuff
Wanderers system so now your gang is encountering more than other gangs and beasts of the wastes. RPG choices for your gangs that give a choice of help, trade, capture, attack, steal, butcher.
Lots of tweaks & little corrections after getting all the little ideas and skeleton down. Fiddled with, and tidied, the Judgement Rolls. New, slightly less ugly, cover which is designed by the "artist" known as Thammut.
Changed to a -(D6+3) trade penalty, allowing for the effects of Ash Storms, raids etc on roaming traders out in the remote areas.
Allowed for another chance to make an Explore I roll when making a temporary campsite for a cycle, because of extra time spent surveying the location and its surrounding areas, also opens the gang to more chances of an encounter. Infinite pickins for those willing to camp out, unprotected in the Wastes.
This should be a hard campaign, so made the following tweaks and improvements.
Clarified a lot of rules.
Tweaked Gang Income & Support Gang rules.
Added a Wastes Rarity Item Trade Penalty of -2
Did a lot of reworking rolls and a lot of reformatting, larger font sizes suitable for printing etc. ready for playtesting.
Added last dice rolls to basic tables.