Additional Rules

Extra rules not covered in the rulebooks or made by the community

Top resources

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19
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Juves for Genestealer and Chaos Cults
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20
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basic house rules, skills, traits
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33
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Territories for map-based campaign (Navarus Span)
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81
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A short bestiary for N17/N18, revising Outlanders and adding recent animals
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115
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Eternal Campaign Ruleset John Compton
Modeled on Classic Necromunda Campaign System. Rules from Seattle-Area Necromunda Players.
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280
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Additional rules for use during Tribemeet
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123
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The Necromunda YAQ Stoof
N17 The Necromunda YAQ June 2018 v2
YakTribe Answered Questions - Community N17 Clarifications
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1,217
Updated
How to aquire Infamy, terrorize the Underhive, and become an Outlaw in N17!
4.00 star(s) 1 ratings
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156
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A team of elite enforcers or IG special forces for special use
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128
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A heavily armed and armoured servitor for special scenarios.
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99
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NCE Eventous Conditions 22nd September 2017
Additional random fight circumstances, akin to Treacherous Conditions.
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249
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Simplified Hiding is a set of rules that replaces the Hiding Rules on NCE p. 11
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97
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Removes the artificial "meta game" created by the income chart bands.
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97
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108 Skills instead of 42 !
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202
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Rare Trade Table Reworked for Rarity Scale
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296
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Updated Leadership Challenges rules for NCE.
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271
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Warhammer 40k 5th edition kill teams in Necromunda
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163
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Where the squats have been, where they are now, and where they are headed.
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334
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Mapped Campaign rules TakUnderhand
Mapped Campaign rules (not my work)
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312
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