Apologies to all for the inconsistencies, spelling and formatting errors from the previous two versions. I have given the whole system a large overhaul, including a complete change to the way scenarios are chosen. Hope you enjoy.
Changes to the Deep Dive scenario, including deployment, multiplayer and hazard rules.
Changed the Pop a Crate action to make it more beneficial for gangs.
Opening a Crate during battle has been changed slightly.
Removed xp gain from passing Initiative checks.
Defined the Sell a Crate post-battle action. Crates may be sold for 2D3x10 credits.
Added bullet point in Founding a Gang pertaining to Genestealer Cults, Helot Cults and Enforcers to give them enhanced post battle action access closer to the House gangs.
Streamlined all scenarios and added alternative ZM and SM set up options.
Overhauled the way battles are fought in the Pillaging Phase.