The deserts surrounding Gorkamorka are dangerous wastes wich swallows up the unready and kill the incautious. Terrifying storms can spring up from nowhere; the sands shift and change in unpredictable ways; clouds of corrosive toxins descend from the upper atmosphere in lethal fogs; countless predatory denizens lurk above and below the surface to devour the unwary. And that's before you consider all the marauding bands of rival Orks, Diggas, Grots and Muties!
The following 'Desert Perils' table can be used to represent these different conditions. Decide at the start of the battle if you are using Desert Perils (if you don't, you're wimps!). To see what horrible conditions prevail on the battlefield, roll a D66 (use two different colour dice if you can: One D6 represent the tens, the other represents the units) on the chart below, before you set up your mobs.
The following 'Desert Perils' table can be used to represent these different conditions. Decide at the start of the battle if you are using Desert Perils (if you don't, you're wimps!). To see what horrible conditions prevail on the battlefield, roll a D66 (use two different colour dice if you can: One D6 represent the tens, the other represents the units) on the chart below, before you set up your mobs.