Refreshed initiative phase
Swapped out skills for more useful ones!
Introduction of NPCs
Adjusted Crowd reaction table
Quick update before the more extensive V5 is released (in production as we speak). This version seeks to iron out some of the niggles such as skills that didn't work in THUNDERCUBE!!! and introduce some NPC rules. Want to throw a captured ganger into the THUNDERCUBE!!! instead of selling them to the guilders? No problem. There's a slim chance they might survive, more likely they'll be torn apart in the arena!
I also streamlined the initiative phase, including using normal playing cards and determining the order in one stage stead of 4. This helps keep track on when the crowd should be interacting. This is borrowed from V5.
Some of the crowd scores have also been adjusted, so we shouldn't have 'all is calm' quite so often!
With extensive play testing at Tribemeet 2018, I sat down with some of the enthusiastic members (I can't remember who, I'm so sorry but it was nearly a year ago!!) and gathered feedback and suggestions as to how to improve the game: Key updates are:
More stray-shot madness!
Errata (including adding claw to hydraulic pump upgrade)
We will be playing these rules at Tribemeet 2019 so look forward to another update in about 12 months time!