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Refreshed initiative phase
Swapped out skills for more useful ones!
Introduction of NPCs
Adjusted Crowd reaction table

Quick update before the more extensive V5 is released (in production as we speak). This version seeks to iron out some of the niggles such as skills that didn't work in THUNDERCUBE!!! and introduce some NPC rules. Want to throw a captured ganger into the THUNDERCUBE!!! instead of selling them to the guilders? No problem. There's a slim chance they might survive, more likely they'll be torn apart in the arena!

I also streamlined the initiative phase, including using normal playing cards and determining the order in one stage stead of 4. This helps keep track on when the crowd should be interacting. This is borrowed from V5.

Some of the crowd scores have also been adjusted, so we shouldn't have 'all is calm' quite so often!

Give it a go and see what you think.
With extensive play testing at Tribemeet 2018, I sat down with some of the enthusiastic members (I can't remember who, I'm so sorry but it was nearly a year ago!!) and gathered feedback and suggestions as to how to improve the game: Key updates are:
  • Arena Traps
  • More stray-shot madness!
  • Crowd Interactions
  • Sponsorship
  • New weapons
  • Errata (including adding claw to hydraulic pump upgrade)
We will be playing these rules at Tribemeet 2019 so look forward to another update in about 12 months time!

Hope you all enjoy
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Update v3
Fixed pitslave weapons copy/paste error (I must’ve been tired!)
Added roster sheet with graphic from the Duke
Added quick ref sheet.

This time, I also uploaded the actual update!
Fixed pitslave weapons typo
Included roster
Created quick-ref