Necromunda: Underhive 2017
Between intense skirmish battles, your gang will grow from a pack of battle-hungry Juves to a feared and respected syndicate of hardened veterans. To get there, however, you'll have to battle against your fellow players, each with a gang of their own.
The Underhive is a big place, and the gangs that inhabit it are as diverse as the alien races that inhabit the 41st Millennium. We're launching Necromunda with two classics.
Gangs from House Escher are fast, deadly, and cruel. While lightly armoured, these cunning warrior women hold their own in melee combat, while at range, they are notorious for their use of armour-melting plasma weaponry.
|Tags||28mm campaign persistence terrain skirmish scifi|
Each game of Necromunda is defined by the scenario you choose to play. These range from brief but bloody chance encounters between rival gangers to full-scale raids deep into enemy territory. Games can be linked together into campaigns in which your gang grows and accumulates wealth.
The scenarios in the Necromunda: Underhive box focus on confrontations fought in the labyrinthine tunnels of the lower hive cities where many newly-founded gangs first seek to establish themselves. Once your gang has gained some notoriety, the Necromunda: Gang War expansion will allow you to take the action into the open spaces of the manufactory domes above.
In the Necromunda: Underhive box you'll find a wealth of tiles representing the Zone Mortalis, the deadly tunnels beneath Hive Primus. These can be configured in a variety of ways, and the included doors, barricades, booby traps and other scenery mean you can create endlessly variable battlefields to fight over.
The six pre-eminent Clan Houses are House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock and House Delaque. Many lesser clans exist across the hives of Necromunda, but none are as powerful as these six. Many are in effect feudal subjects of a House, but others might be outcasts or upstarts. Each of the Clan Houses is master to countless subservient gangs, the fighters serving as the disposable foot soldiers in the endless proxy wars fought in the darkness of the underhives, allowing the Clan Houses to continue business with one another with a semblance of civility in the spires above.
In The Box
- Range ruler
- Vision Arc template
- Fighter cards
- Tactics cards
- Door terminals
- Beast's lair
- Loot casket
- Ammo cache
- Pitfall craters
- Gang relic
- Priority marker
- Blast markers and Flame template