Necromunda 1995
Necromunda is a 28mm tabletop skirmish game set in the Warhammer 40,000 universe. Each player creates and controls a gang of usually around 9-12 models to battle out with their opponents in a multi-dimensional terrain, taking advantage of cover and the environment.
Whilst the game can be played with one-off battles, the campaign mode is truly where Necromunda stands out. Your gang members gain xp, buy new equipment, can get permanent injuries and gain new skills. Over time your gangers gain their own identity from their adventures in the Hive.
Tags | 28mm campaign persistence terrain skirmish scifi |
Publisher | Games Workshop |
Released | 1994 |
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Detailed Description
In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, play uses 28 mm miniatures (approximately 1:65) and terrain (in this case, the Underhive - a heavily polluted, underground industrial environment).
Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.
Rules-wise, the game draws heavily from the second edition of Warhammer 40,000, and the ruleset is commonly considered to be better-suited for the type of skirmish games Necromunda encourages.
Necromunda also stands out from most other games by Games Workshop by having a more 3-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.
Source: wikipedia.org
Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.
Rules-wise, the game draws heavily from the second edition of Warhammer 40,000, and the ruleset is commonly considered to be better-suited for the type of skirmish games Necromunda encourages.
Necromunda also stands out from most other games by Games Workshop by having a more 3-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.
Source: wikipedia.org
In The Box
- Necromunda Rulebook
- Necromunda Sourcebook
- 2 Quick Reference Charts
- 2 18" plastic measuring sticks
- 30 plastic bulkheads
- Cardboard terrain pieces
- 5 cardboard weapon templates
- D6, scatter, distance and sustained dice
- Game counters
- 10 Orlock models
- 10 Goliath models
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