Gang Manager

Gang Manager

My Gangs

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The gang manager is the place to begin your Necromunda experience on YakTribe.games. Register now then start creating your gangs and campaigns ready for your first battle! Share the gang with your friends or the community and see what they think.

Gang Creator

Necromunda Gangs

Ash Waste Nomads

Ash Waste are Outlaws than live outside of the Hive and utilize vehicles to scavenge the hazardous wastelands.

Featuring: Nomad, Nomad Heavy, Nomad Juve, Nomad Leader

Starting Credits:1000

Cawdor

House Cawdor is a fast moving close combat house with the gangers having access to Combat, Ferocity, and Agility skills.

Featuring: Ganger, Heavy, Juve, Leader

Starting Credits:1000

Custom

This gang is selected when using Custom created ganger types that are not part of standard Necromunda gangs.

Featuring:

Starting Credits:1000

Delaque

House Delaque are the ranged specialists, with their gangers having access to Shooting, Agility, and Stealth skills.

Featuring: Ganger, Heavy, Juve, Leader

Starting Credits:1000

Enforcers

Enforcers always have ten members, but only use five in most battles. They are all well equipped and reliable but almost invariably outnumbered.

Featuring: Cyber-mastiff, Enforcer, Handler, Sergeant

Starting Credits:0

Escher

House Escher are a fast moving and hard to hit close combat gang with their gangers having access to Combat, Agility, and Stealth skills.

Featuring: Ganger, Heavy, Juve, Leader

Starting Credits:1000

Goliath

House Goliath are a slow moving close combat gang, being the only house to have gangers with access to Strength skills, and also having Combat and Ferocity skills.

Featuring: Ganger, Heavy, Juve, Leader

Starting Credits:1000

Orlock

Orlock are considered the default house with no notable strengths or weaknesses, with their gangers getting access to Combat, Feroicity, and Shooting skills.

Featuring: Ganger, Heavy, Juve, Leader

Starting Credits:1000

Pit Slaves

Pit Slaves are all experienced and expensive, having no cannon fodder. They also all have one of their arms replaced by an expensive close combat weapon.

Featuring: Pit Fighter, Pit Slave, Pit Slave Chief, Techno

Starting Credits:1000

Ratskins

Ratskins are a fast close combat gang with no heavies to provide covering fire. They are also less affected by attrition than most gangs; injured Ratskins roll twice on the injury table at the end of the battle and pick the result they prefer.

Featuring: Ratskin, Ratskin Brave, Ratskin Leader, Ratskin Shaman, Totem Warrior

Starting Credits:1000

Redemptionist

The Redemptionists believe that mankind has fallen from the path of righteousness and that the sins of mankind will drown the human race in filth and depravity. As long as mankind is unable to control its sinful nature it will not be able to unite and conquer the stars as the Emperor truly wishes them to.

Featuring: Brother, Deacon, Novice, Redemptor Priest, Zealot

Starting Credits:1000

Scavvies

Scavvies are the very dregs of humanity, though they are so devolved and twisted that they can be hardly considered human any more. They are severely deformed and often mutated by the toxic environment they live in.

Featuring: Plague Zombie, Scaly, Scavvy, Scavvy Boss

Starting Credits:1000

Spyrers

Spyrers are sent below the wall in teams. Once in the Underhive they can expect no help, no money, no resources: they have only the equipment they bring with them and their own native wits to help them survive. Of course a Spyrer hunting rig is no ordinary set of armour. Spyrers use ritualised combinations of weapons and armour which favour different combat styles.

Featuring: Jakara, Malcadon, Orrus, Yeld

Starting Credits:1000

Van Saar

House Van Saar are the only house whose gangers have access to tech skills - and they back this up with shooting and combat skills.

Featuring: Ganger, Heavy, Juve, Leader

Starting Credits:1000