Moon of the Mad Magos Campaign
Campaign Gangs
rating | reputation | wealth | kills | battles | territories
Materials
Power 45 | Sustenance 40 | Salvage 51 |
Settlement
Factorum Run-Off
Structures
Water Still
Isotopic Fuel Rod
Gunk Tank
Gaol
Chasm
Underhive Shrine
Scrap Mine
Scrap Market
Habs
Minefields
Drinking Hole
Scrap Reprocessing Plant
Watchtower
Materials
Power 15 | Sustenance 55 | Salvage 45 |
Settlement
Factorum Run-Off
Structures
Water Still
Isotopic Fuel Rod
Workshop
Fungi Farm
Scrap Mine
Scrap Market
Critters
Watchtower
Minefields
Black Market
Gaol
Gunk Tank
Materials
Power 5 | Sustenance 11 | Salvage 20 |
Settlement
Ghost Town
Structures
Isotopic Fuel Rod
Scrap Mine
Scrap Market
Black Market
Habs
Minefields
Bullet Hall
Drinking Hole
Corpse Yard
Scrap Reprocessing Plant
Fungi Farm
Isotopic Fuel Rod
Underhive Shrine
Gunk Tank
Materials
Power 59 | Sustenance 159 | Salvage 70 |
Settlement
Ghost Town
Structures
Water Still
Isotopic Fuel Rod
Gunk Tank
Scrap Mine
Doc Clinic
Fungi Farm
Critters
Corpse Yard
Scrap Market
Minefields
Materials
Power 22 | Sustenance 7 | Salvage 22 |
Settlement
Boneyard
Structures
Isotopic Fuel Rod
Water Still
Doc Clinic
Scrap Mine
Walls and Gates
Drinking Hole
Materials
Power 58 | Sustenance 50 | Salvage 65 |
Settlement
Boneyard
Structures
Isotopic Fuel Rod
Water Still
Scrap Mine
Materials
Power 8 | Sustenance 45 | Salvage 8 |
Settlement
Edge of the Hive
Structures
Water Still
Scrap Mine
Scrap Market
Doc Clinic
Fungi Farm
Critters
Habs
Drinking Hole
Scrap Reprocessing Plant
Watchtower
Minefields
Materials
Power 38 | Sustenance 29 | Salvage 18 |
Settlement
Ghost Town
Structures
Water Still
Scrap Mine
Scrap Market
Watchtower
Isotopic Fuel Rod
Habs
Drinking Hole
Bullet Hall
Fungi Farm
Materials
Power 0 | Sustenance 0 | Salvage 30 |
Settlement
None
Structures
None
Materials
Power 86 | Sustenance 108 | Salvage 81 |
Settlement
Ghost Town
Structures
Isotopic Fuel Rod
Water Still
Scrap Mine
Fungi Farm
Scrap Market
Underhive Shrine
Critters
Black Market
Minefields
Materials
Power 0 | Sustenance 0 | Salvage 0 |
Settlement
None
Structures
None
Materials
Power 5 | Sustenance 6 | Salvage 5 |
Settlement
Factorum Run-Off
Structures
Isotopic Fuel Rod
Water Still
Scrap Mine
Scrap Market
Doc Clinic
Habs
Scrap Reprocessing Plant
Watchtower
Materials
Power 56 | Sustenance 58 | Salvage 132 |
Settlement
Boneyard
Structures
Water Still
Isotopic Fuel Rod
Materials
Power 0 | Sustenance 0 | Salvage 0 |
Settlement
None
Structures
None
Materials
Power 20 | Sustenance 20 | Salvage 18 |
Settlement
Boneyard
Structures
None
Materials
Power 61 | Sustenance 89 | Salvage 5 |
Settlement
Ghost Town
Structures
Water Still
Isotopic Fuel Rod
Doc Clinic
Watchtower
Gunk Tank
Corpse Yard
Fungi Farm
Habs
Minefields
Isotopic Fuel Rod
Underhive Shrine
Materials
Power 36 | Sustenance 69 | Salvage 7 |
Settlement
The Depths
Structures
Isotopic Fuel Rod
Water Still
Scrap Mine
Workshop
Walls and Gates
Chasm
Chasm
Gaol
Minefields
Minefields
Vault
Watchtower
Materials
Power 10 | Sustenance 10 | Salvage 0 |
Settlement
The Depths
Structures
Isotopic Fuel Rod
Water Still
Materials
Power 22 | Sustenance 24 | Salvage 83 |
Settlement
Boneyard
Structures
Isotopic Fuel Rod
Habs
Underhive Shrine
Minefields
Water Still
Materials
Power 10 | Sustenance 26 | Salvage 14 |
Settlement
Edge of the Hive
Structures
Water Still
Isotopic Fuel Rod
Doc Clinic
Walls and Gates
Habs
Minefields
Materials
Power 10 | Sustenance 15 | Salvage 24 |
Settlement
Ghost Town
Structures
Scrap Mine
Water Still
Isotopic Fuel Rod
Battle Stealth Attack
Battle Settlement Raid
Battle Market Mayhem
Battle Market Mayhem
Battle Gunk Tank
Battle Stealth Attack
Battle Stealth Attack
Event
Week 7: They look like us now
The plan of the mad Magos is revealed. The finest fighters of Helicon have been replaced with gene-hanced replicas of themselves. Perfect Skitarii infiltrators with subdermal implants, lightning reactions, and the memories of all those who have died and been reclaimed by the moon. They can’t be reasoned with, they don’t feel pity, or remorse, or fear. And they absolutely will not stop, ever… until you are dead.
All scenarios contain a Murder Cyborg hidden among the fighters.
Additionally, the strange devices previously ransacked by gangs turned out to be atmospheric stabilisers. The Badzone effects from the previous week are still in effect. You may permanently eliminate these effects from your settlement by removing a Xenoculum, Archeotech Device or Malefic Artifact from your gang list.
More information, as always, on the ol' blogaroo.
Battle Market Mayhem
Battle Stealth Attack
Battle Stealth Attack
Battle Settlement Raid
Battle Settlement Raid
Battle Settlement Raid
Battle Settlement Raid
Battle Stealth Attack
Battle Settlement Raid
Battle Market Mayhem
Other highlights included John 'Giant' Hans Suffering a hand injury!
Battle Market Mayhem
Battle Mining Expedition
Event
Week 5: What Are They?
The dead are dug up and settlers go missing in the night. Reports of grotesque things moving in the dark and dragging away bodies of the recently fallen.
This spooky weekly event also heralds the beginning of the second half of the campaign, the Expansion Phase. Gangs can now play the Settlement Raid, Sneak Attack and Market Mayhem scenarios
More information as always on the blog post.
Battle Training Day (Meat for the Grinder
It was great fun with plenty of stray blasting charges, heavy rock cutter murdering, and 5-dimensional chess. Rotate the board!
Congrats to the Hornblowers and Laboratory X for their Ascension to championdom. Long may they reign!
Event
Downtime
A brief respite. Machines grind to a halt, and the ground ticks like cooling metal.
No normal games can be played this week. At the beginning of Downtime, every gang completes the following sequence:
- Recover fighters. All fighters currently in Recovery are automatically cleared for return.
- Captives are returned. All captive fighters are automatically returned to their gangs, while their former captors receive half their value in credits (rounding up to the nearest 5).
- Promotion. Any Juve or Prospect with five or more Advancements is automatically promoted to Champion. Change their fighter type accordingly
- Recruitment. All gangs get 250 credits to spend on new fighters and/or Hangers On. Any credits not spent immediately are lost. Gangs may supplement with credits from their stash.
- Maintenance. Gangs may remove up to three Structures in their settlement, gaining half their value in Materials back. The gang may then build three new Structures. Note that any Structure that is a prerequisite to another they already own cannot be scrapped.
A special one-off game will be held on Wednesday 1st March, 7pm, with the lowliest of fighters from each gang. More info on the blog post.
Battle Gunk Tank
Battle The Big Score
Battle Mining Expedition
Battle Mining Expedition
Battle Mining Expedition
Battle The Big Score
Battle Gunk Tank
Battle The Big Score
Battle The Big Score
Battle Gunk Tank
Battle Gunk Tank
Battle Gunk Tank
Battle The Big Score
Event
Week 3: No Guts, No Glory
Glittering domes blister the surface of Helicon, bursting with impossible things. Frozen jungles, abandoned cities, sleeping manufactorum, all ripe for plunder… if you can survive them.
If both players agree, you may play your scenario in a Badzone Environment. If you do, the winner also receives a strange piece of technology in addition to any other scenario rewards:
- Ancient Manufactorum environment – Archeotech Device (Personal Equipment – Trading Post)
- Dome jungle environment – Xenoculum (Personal Equipment – Black Market)
- Unstable dome environment – Malefic artifact (Personal Equipment – Black Market)
More details on the blog post.
Battle The Big Score
Battle Mining Expedition
Battle Big Score
Battle Mining Expedition
Battle Gunk Tank
Battle The Big Score
Battle Mining Expedition
Battle Big Score
Battle The Big Score
Battle Big Score
Battle Mining Expedition
Battle Shootout
Battle The Big Score
Battle Mining Expedition
Battle Gunk Tank
Battle Mining Expedition
Battle Mining Expedition
Battle The Big Score
Event
Week 2: SMOKE AND GLIMMERS
Ancient machines begin to wake deep beneath the surface. Slumbering mountains become exhausts, belching their fumes into the sky and revealing strange treasures in the rubble.
Each scenario must also include D3 Smokestacks and replace the normal 2 Loot Caskets with Treasure Caskets.
Full details are on the blog post.
Battle Gunk Tank
The Blessed Order eventually scored five gunk tokens, with the Rowdy Boys playing the long game and trying to stay on the board for that sweet +d3 gunk, which turned out to only be one token in the end. Victory to Cawdor.
Battle Mining Expedition
Battle Gunk Tank
Battle Gunk Tank
Battle Mining Expedition
Battle The Big Score
Battle Gunk Tank
Battle Gunk Tank
Battle Mining Expedition
Battle Mining Expedition
Battle Gunk Tank
Battle Gunk Tank
Event
Week 1: One Small Step
The void is no place for hivers – the terrifying expanse that stretches in every direction, the howling nothingness, no roof over your heads but the one you make. Our gangers will have to learn quickly if they want to survive.
All experience gains are doubled. This includes scenario rewards and weekly XP gain, as well as usual XP gains.
Examples:
- Directly taking an enemy Leader or Champion out of action by any means: +4 XP (usually +2)
- Directly taking any other kind of enemy fighter out of action by any means: +2 XP (usually +1)
- Successfully rallying after being Broken: +2 XP (usually +1)
- Campaign House Rule: +2 XP per fighter per week (usually +1)