Colors United

1050
Rating
Colors United

Gang Type Genestealer Cult
Dominion Type Orlock (GotU)
Gang Color
Campaign
Credits 20
Meat 0
Rating/Cost 1050
Reputation 1
Wealth 1070
Alignment Law Abiding
Allegiance Order
Alliance None
Gang Status Active
Owner Triz'
Cult Adept x1
Hybrid Acolyte x1
Aberrant x1
Neophyte Hybrid x4
Ammo-Jack x1
Dome Runner x1
Total 9
Gang Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Old Ruins The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.
Tunnels
Bone Shrine
Workshop The gang may recruit an Ammo-jack Hanger-On for free.
Campaign Territories
No campaign territories
Campaign Rackets
No campaign rackets
Equipment Cost
No stash found

Scenario vs. Rating Result Territory

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 2 3+ 2 3+ 5+ 5+ 4+ 0
WARGEAR Mesh Armor, Psychic Familiar
SKILLS Mind Control

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 3+ 4 3 1 3+ 1 4+ 5+ 7+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
Grenade Launcher - Frag 6 24 -1 - 3 1 - 6+ Blast (3),Knockback
Grenade Launcher - Krak 6 24 -1 - 6 2 -2 6+
WARGEAR Hazard Suit, Psychic Familiar
SKILLS Nerves of Steel

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Pick - E - - S+1 1 -3 - Melee,Power,Pulverise
WARGEAR Mesh Armor,
SKILLS Unstoppable

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Web Gun - T - - 5 - - 5+ Template,Web,Silent
WARGEAR Hazard Suit,

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
WARGEAR Hazard Suit

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Sword - E - - S+1 1 -2 - Melee,Parry,Power
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
WARGEAR Mesh Armor
SKILLS Munitioneer
RULES Gun-smith

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 3 3 1 3+ 1 10+ 9+ 7+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
SKILLS Lie Low
RULES Scout Ahead