Copy of Rusted knives

2380
Rating
Copy of Rusted knives

Gang Information
Gang Type Orlock (HoI)
Dominion Type Orlock (GotU)
Gang Color
Campaign
Credits 0
Meat 0
Rating/Cost 2380
Reputation 12
Wealth 2380
Alignment Law Abiding
Allegiance Order
Alliance None
Gang Status Active
Owner Pierrik
Fighter Types
Road Captain x1
Road Sergeant x1
Gunner Specialist x1
Gunner x4
Wrecker x2
Greenhorn x3
Orlock Ambot x1
Ammo-Jack x1
Slopper x1
Cyber-mastiff x1
Total 16
Gang Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Workshop The gang may recruit an Ammo-jack Hanger-On for free.
Mine Workings
Gambling Den
Campaign Territories
No campaign territories
Campaign Rackets
No campaign rackets
Equipment Cost
No stash found
Vehicle Type Cost Crew
No vehicles found

Scenario vs. Rating Result Territory

M WS BS S T W I A Ld Cl Wil Int XP
6" 3+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Combat Shotgun - Salvo 4 12 +1 - 4 2 - 4+ Knockback,Rapid Fire (1)
Combat Shotgun - Shredder - T - - 2 1 - 4+ Scattershot,Template
Servo Claw - E - - S+2 2 - - Melee
Power Pick - E - - S+1 1 -3 - Melee,Power,Pulverise
WARGEAR Armored undersuit, Photo-goggles, Bio-booster, Mesh Armor, Cyber-mastiff
SKILLS Nerves of Steel
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Plasma Gun - Low 12 24 +2 5 2 -1 5+ Rapid Fire (1),Scarce
Plasma Gun - Max 12 24 +1 - 7 3 -2 5+ Scarce,Unstable
WARGEAR Photo-goggles, Mesh Armor
SKILLS True Grit
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Heavy Stubber 20 40 - -1 4 1 -1 4+ Rapid Fire (2),Unwieldy
WARGEAR Suspensor, Mono-sight, Mesh Armor
RULES Gang Fighter (Ganger), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 7+ 7+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
WARGEAR Mesh Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 5+ 3 4 1 4+ 1 6+ 7+ 7+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
WARGEAR Flak Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
Frag Grenade - Sx3 - - 3 1 - 4+ Grenade,Blast (3),Knockback
WARGEAR Mesh Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 6+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
WARGEAR Mesh Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
7" 4+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Chainsword x2 - E - +1 S 1 -1 - Parry,Rending,Melee
WARGEAR Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

150
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife x2 - E - - S 1 -1 - Melee,Backstab
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
WARGEAR Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Maul - E - - S 2 1 - Melee
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
WARGEAR Flak Armor
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
WARGEAR Flak Armor
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Sawn-Off Shotgun 4 8 +2 - 3 1 - 6+ Plentiful,Scattershot
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Tunneling Claw - E - - S 2 -1 - Melee
Tunneling Claw-Ranged 4 8 - - 6 2 -2 5+ Melta,Scarce,Sidearm
SKILLS Infiltrate, Nerves of Steel

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Sword - E - - S+1 1 -2 - Melee,Parry,Power
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
WARGEAR Mesh Armor
SKILLS Munitioneer
RULES Gun-smith

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 2 3 1 3+ 1 9+ 9+ 5+ 7+ 0
RULES Grub's Up

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 0+ 3 3 1 4+ 1 7+ 6+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Savage Bite - E - - S 1 -2 - Melee,Disarm
RULES Loyal Protector, Watchdog