Green Blood Cult

950
Rating
Green Blood Cult

Gang Type Genestealer Cult
Dominion Type Genestealer Cult
Gang Color
Campaign Spire of Babel
Credits 70
Rating/Cost 950
Reputation 2
Wealth 1020
Gang Status Active
Owner St. Jimmy
Hybrid Acolyte Early Gen x2
Neophyte Hybrid Specialist x3
Psychic Familiar x3
Cult Alpha x1
Total 9
Gang Territories
No special territories
Campaign Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Equipment Cost
No stash found

Spire of Babel

Scenario vs. Rating Result Territory
Sabotage Union 1,105, Wyrd Sisters 1,090 950 Loser Archaeotech 2mth
Game 1: Sabotage vs. Wyrd Sisters defender & harrass action by Union

Everyone +1xp

Menkaah: Head Injury
Mahger: Grievious Injury
Feroha: Out Cold
Jiraza: Out Cold

+20 credits Settlement
Reputation: 2+1-1 = 2

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 3+ 4 3 1 3+ 1 4+ 5+ 7+ 6+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Blasting Charges - Sx2 - - 5 2 -1 5+ Grenade,Knockback,Blast (5)
WARGEAR Respirator, Hazard Suit, Third Arm, Psychic Familiar
SKILLS Nerves of Steel

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 0+ 2 2 1 2+ 1 7+ 7+ 6+ 7+ 1
None

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 0+ 2 2 1 2+ 1 7+ 7+ 6+ 7+ 1
None

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 0+ 2 2 1 2+ 1 7+ 7+ 6+ 7+ 1
None

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 3+ 3 3 2 3+ 2 3+ 5+ 6+ 5+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Sword - E - - S+1 1 -2 - Melee,Parry,Power
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
Needle Pistol 4 9 +2 - - - -1 6+ Sidearm,Scarce,Toxin,Silent
WARGEAR Respirator, Hazard Suit, Third Arm, Psychic Familiar
SKILLS Rain of Blows

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 3+ 4 3 1 3+ 1 4+ 5+ 7+ 6+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Blasting Charges - Sx2 - - 5 2 -1 5+ Grenade,Knockback,Blast (5)
WARGEAR Respirator, Hazard Suit, Third Arm, Psychic Familiar
SKILLS Nerves of Steel