Miners and Labourers Union of Treacle Mine Seven

975
Rating
Miners and Labourers Union of Treacle Mine Seven

Gang Information
Gang Type Genestealer Cult
Dominion Type Orlock (GotU)
Gang Color
Campaign QUINSPIRUS DOCKS
Credits 25
Meat 0
Rating/Cost 975
Reputation 2
Wealth 1000
Alignment Outlaw
Allegiance Unaligned
Alliance None
Gang Status Active
Owner Aulenback
Fighter Types
Cult Alpha x1
Hybrid Acolyte x1
Aberrant x1
Neophyte Hybrid x4
Psychic Familiar x2
Scabber x1
Total 10
Gang Territories
No special territories
Campaign Territories
Collapsed Dome When collecting income from this Territory, the controlling player may choose to roll between 2D6x10 and 6D6x10. However, if a double is rolled, then no income is generated and a random fighter from the gang suffers a Lasting Injury.
Corpse Farm
Rogue Doc Shop The gang may recruit a Rogue Doc Hanger-On for free.
Slave Pits
Tunnels
Campaign Rackets
No campaign rackets
Equipment Cost
No stash found
Vehicle Type Cost Crew
No vehicles found

QUINSPIRUS DOCKS

Scenario vs. Rating Result Territory
Miners and Labourers Union of Treacle Mine Seven. The leader and techno rallied (or in some cases reprogrammed) the others into open rebellion against their Guilder owners. One day their hope to found a Barter Town, where a bargain is a bargain.

[Using GSC rules to represent Pit Slaves. No Savant access for Technos, but otherwise seems appropriate.]

Intended development:
- More melee weapons for Alpha and Aberrant.
- Second Aberrant. More Gangers.
- Second familiar for Alpha and for Champion.
- More grenades. Many more grenades. Choke. Blasting. Melta Bomb. Phosphor. Shard.
- Additional Champion(s) with Longlas (ratlings)
- Isotropic Fuel Rod to convert Tunnels territory to Settlement?


M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 3+ 4 3 2 3+ 2 3+ 5+ 5+ 4+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Hammer - E - - S+1 2 -1 - Melee,Power
Power Pick - E - - S+1 1 -3 - Melee,Power,Pulverise
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Hazard Suit, Third Arm, Psychic Familiar
SKILLS Hip Shooting

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Grenade Launcher - Frag 6 24 -1 - 3 1 - 6+ Blast (3),Knockback
Grenade Launcher - Krak 6 24 -1 - 6 2 -2 6+
WARGEAR Hazard Suit, Psychic Familiar
SKILLS Overwatch

145
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Pick - E - - S+1 1 -3 - Melee,Power,Pulverise
WARGEAR Hazard Suit,
SKILLS Unstoppable

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Hazard Suit,

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Hammer - E - - S+1 2 -1 - Melee,Power
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Hazard Suit,

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
WARGEAR Hazard Suit

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 0+ 2 2 1 2+ 1 7+ 7+ 6+ 7+ 0

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 0+ 2 2 1 2+ 1 7+ 7+ 6+ 7+ 0

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
4" 5+ 4+ 3 3 1 5+ 1 7+ 8+ 8+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
SKILLS Savvy Trader
RULES Outlaw