Wrecking Crew

3120
Rating
Wrecking Crew

Gang Information
Gang Type Slave Ogryn
Dominion Type Slave Ogryn
Gang Color
Campaign
Credits 140
Meat 0
Rating/Cost 3120
Reputation 11
Wealth 3325
Alignment Outlaw
Allegiance Order
Alliance None
Gang Status Active
Owner whiteout
Fighter Types
Overboss x1
Underboss x1
Lobo-Slave x9
Hive Scum x2
Rogue Doc x1
Slopper x1
Total 15
Gang Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Fighting Pit
Campaign Territories
No campaign territories
Campaign Rackets
No campaign rackets
Equipment Cost
Blasting Charges 35
Choke Grenade 50
Incendiary Charge 40
Vehicle Type Cost Crew
No vehicles found

Scenario vs. Rating Result Territory

M WS BS S T W I A Ld Cl Wil Int XP
5" 2+ 4+ 7 6 3 3+ 3 8+ 5+ 9+ 8+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Choke Grenade - Sx3 - - - - - 5+ Grenade,Blast (3),Gas
Blasting Charge SX2 - - - 5 2 -1 5+ Grenade,Knockback,Blast (5)
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
Paired Augmetic Fists - E - - S+1 2 -1 - Paired,Knockback,Melee
WARGEAR Armored undersuit, Grapnel launcher, Bio-booster, Grav-chute, Hazard Suit, Uphive Raiments, Servo harness - Partial, Ablative Overlay,
SKILLS Iron Man
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (1), Runaway

M WS BS S T W I A Ld Cl Wil Int XP
5" 2+ 4+ 5 5 3 4+ 2 9+ 8+ 9+ 9+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Spud-Jacker - E - - S+1 1 - - Melee,Knockback
Choke Grenade - Sx3 - - - - - 5+ Grenade,Blast (3),Gas
Blasting Charges - Sx2 - - 5 2 -1 5+ Grenade,Knockback,Blast (5)
Las Cutter E 2 +1 - 9 2 -3 6+ Melee,Scarce,Versatile
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Armored undersuit, Grapnel launcher, Bio-booster, Hazard Suit, Ablative Overlay
SKILLS Iron Man
RULES Gang Hierarchy (Champion), Runaway

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 7+ 6 6 2 5+ 2 5+ 5+ 9+ 10+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Arc Welder - E - - S+2 3 -3 - Blaze,Melee
WARGEAR Armored undersuit, Grapnel launcher, Hazard Suit, Ablative Overlay
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 5+ 5 5 2 5+ 2 5+ 5+ 11+ 11+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Choke Grenade - Sx3 - - - - - 5+ Grenade,Blast (3),Gas
Blasting Charge SX2 - - - 5 2 -1 5+ Grenade,Knockback,Blast (5)
Augmetic Fist - E - - S+1 2 -1 - Melee,Knockback
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Armored undersuit, Grapnel launcher, Hazard Suit, Ablative Overlay
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 6+ 5 5 2 4+ 2 5+ 4+ 10+ 10+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Spud-Jacker - E - - S+1 1 - - Melee,Knockback
WARGEAR Armored undersuit, Grapnel launcher, Hazard Suit, Ablative Overlay
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 7+ 5 5 2 5+ 2 5+ 5+ 10+ 10+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Spud-Jacker - E - - S+1 1 - - Melee,Knockback
WARGEAR Armored undersuit, Grapnel launcher, Hazard Suit, Ablative Overlay
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 6+ 5 5 2 5+ 2 5+ 5+ 10+ 10+ 6
Weapon Range Acc
S L S L Str D Ap Am Traits
Paired Augmetic Fists - E - - S+1 2 -1 - Paired,Knockback,Melee
WARGEAR Armored undersuit, Grapnel launcher, Hazard Suit, Ablative Overlay,
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

145
Credits
M WS BS S T W I A Ld Cl Wil Int XP
4" 5+ 7+ 5 5 2 5+ 2 5+ 5+ 10+ 10+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Brute Cleaver x2 - E - +1 S 1 -1 - Melee,Disarm
WARGEAR Grapnel launcher, Hazard Suit
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

M WS BS S T W I A Ld Cl Wil Int XP
4" 5+ 6+ 5 5 2 5+ 2 5+ 5+ 10+ 10+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Brute Cleaver x2 - E - +1 S 1 -1 - Melee,Disarm
WARGEAR Grapnel launcher, Hazard Suit
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

200
Credits
M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 6+ 4 5 2 5+ 2 5+ 5+ 9+ 10+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Arc Welder - E - - S+2 3 -3 - Blaze,Melee
WARGEAR Armored undersuit, Grapnel launcher, Hazard Suit, Ablative Overlay
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 6+ 5 4 2 5+ 2 5+ 5+ 10+ 10+ 0
RULES Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted

Hired Gun
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
Lasgun w/Hotshot 18 24 +1 - 4 1 -1 4+
WARGEAR Flak Armor,
RULES Outlaw, You Get What You Paid For

Hired Gun
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
Lasgun w/Hotshot 18 24 +1 - 4 1 -1 4+
WARGEAR Flak Armor,
RULES Outlaw, You Get What You Paid For

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+ 0
WARGEAR Medicae Kit
SKILLS Medicae
RULES Patch-up

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 4+ 2 3 1 3+ 1 9+ 9+ 5+ 7+ 0
RULES Grub's Up