Sump Wolves - Dark Gods gang

1000
Rating
Sump Wolves - Dark Gods gang

Gang Information
Gang Type Orlock (HoI)
Dominion Type Orlock (GotU)
Gang Color
Campaign
Credits 0
Meat 0
Rating/Cost 1000
Reputation 1
Wealth 1000
Alignment Outlaw
Allegiance Blood God
Alliance None
Gang Status Active
Owner Matthias404
Fighter Types
Road Captain x1
Road Sergeant x2
Gunner Specialist x1
Gunner x1
Wrecker x3
Total 8
Gang Territories
No special territories
Campaign Territories
No campaign territories
Campaign Rackets
No campaign rackets
Equipment Cost
No stash found
Vehicle Type Cost Crew
No vehicles found

Scenario vs. Rating Result Territory
This corrupted Orlock gang has embraced the Dark Gods - namely the Blood God. Therefore the gang has gained: 1) Once per round, a single failed Wound roll can be re-rolled. 2) If a Chaos Spawn is part of the gang's crew, it gains +1 to its Strength characteristic. 3) The gang's Leader adds +1 to their Attacks characteristic (reflected in their profile).

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 3+ 3 3 3 4+ 3 4+ 5+ 5+ 5+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Plasma Pistol - Low 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
Power Maul - E - - S+2 1 -1 - Power,Melee
WARGEAR Mesh Armor,
SKILLS Iron Stare, Nerves of Steel
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
WARGEAR Mesh Armor,
SKILLS Blade Breaker, Unstoppable
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Plasma Gun - Low 12 24 +2 5 2 -1 5+ Rapid Fire (1),Scarce
Plasma Gun - Max 12 24 +1 - 7 3 -2 5+ Scarce,Unstable
WARGEAR Mesh Armor
SKILLS Fearsome, Lucky
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
WARGEAR Flak Armor
RULES Gang Fighter (Ganger), Tools of the Trade

70
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
WARGEAR Flak Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)

90
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
WARGEAR Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

85
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Flail - E - +1 S+1 1 - - Melee,Entangle
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
WARGEAR Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

75
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
WARGEAR Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade